v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -303,7 +303,7 @@ namespace Barotrauma.Networking
}
else
{
var defaultPerms = PermissionPreset.List.Find(p => p.Name == "None");
var defaultPerms = PermissionPreset.List.Find(p => p.Identifier == "None");
if (defaultPerms != null)
{
newClient.SetPermissions(defaultPerms.Permissions, defaultPerms.PermittedCommands);
@@ -332,9 +332,8 @@ namespace Barotrauma.Networking
public void Update(float deltaTime)
{
#if CLIENT
if (ShowNetStats) { netStats.Update(deltaTime); }
#endif
dosProtection.Update(deltaTime);
if (!started) { return; }
if (ChildServerRelay.HasShutDown)
@@ -387,10 +386,10 @@ namespace Barotrauma.Networking
Voting.Update(deltaTime);
bool isCrewDead =
connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated);
connectedClients.All(c => !c.UsingFreeCam && (c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated));
bool subAtLevelEnd = false;
if (Submarine.MainSub != null && !(GameMain.GameSession.GameMode is PvPMode))
if (Submarine.MainSub != null && GameMain.GameSession.GameMode is not PvPMode)
{
if (Level.Loaded?.EndOutpost != null)
{
@@ -692,10 +691,14 @@ namespace Barotrauma.Networking
}
}
private readonly DoSProtection dosProtection = new();
private void ReadDataMessage(NetworkConnection sender, IReadMessage inc)
{
var connectedClient = connectedClients.Find(c => c.Connection == sender);
using var _ = dosProtection.Start(connectedClient);
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
switch (header)
{
@@ -772,9 +775,12 @@ namespace Barotrauma.Networking
string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
{
ServerSettings.CampaignSettings = settings;
ServerSettings.SaveSettings();
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
using (dosProtection.Pause(connectedClient))
{
ServerSettings.CampaignSettings = settings;
ServerSettings.SaveSettings();
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
}
}
}
}
@@ -784,11 +790,14 @@ namespace Barotrauma.Networking
if (GameStarted)
{
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
return;
break;
}
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
{
MultiPlayerCampaign.LoadCampaign(saveName);
{
using (dosProtection.Pause(connectedClient))
{
MultiPlayerCampaign.LoadCampaign(saveName);
}
}
}
break;
@@ -1085,7 +1094,7 @@ namespace Barotrauma.Networking
ChatMessage.ServerRead(inc, c);
break;
case ClientNetSegment.Vote:
Voting.ServerRead(inc, c);
Voting.ServerRead(inc, c, dosProtection);
break;
default:
return SegmentTableReader<ClientNetSegment>.BreakSegmentReading.Yes;
@@ -1246,7 +1255,7 @@ namespace Barotrauma.Networking
entityEventManager.Read(inc, c);
break;
case ClientNetSegment.Vote:
Voting.ServerRead(inc, c);
Voting.ServerRead(inc, c, dosProtection);
break;
case ClientNetSegment.SpectatingPos:
c.SpectatePos = new Vector2(inc.ReadSingle(), inc.ReadSingle());
@@ -1406,19 +1415,23 @@ namespace Barotrauma.Networking
bool quitCampaign = inc.ReadBoolean();
if (GameStarted)
{
Log($"Client \"{ClientLogName(sender)}\" ended the round.", ServerLog.MessageType.ServerMessage);
if (mpCampaign != null && Level.IsLoadedFriendlyOutpost && save)
using (dosProtection.Pause(sender))
{
mpCampaign.SavePlayers();
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
mpCampaign.UpdateStoreStock();
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
Log($"Client \"{ClientLogName(sender)}\" ended the round.", ServerLog.MessageType.ServerMessage);
if (mpCampaign != null && Level.IsLoadedFriendlyOutpost && save)
{
mpCampaign.SavePlayers();
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
mpCampaign.UpdateStoreStock();
GameMain.GameSession?.EventManager?.RegisterEventHistory(registerFinishedOnly: true);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
else
{
save = false;
}
EndGame(wasSaved: save);
}
else
{
save = false;
}
EndGame(wasSaved: save);
}
else if (mpCampaign != null)
{
@@ -1442,45 +1455,54 @@ namespace Barotrauma.Networking
}
else if (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
{
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
using (dosProtection.Pause(sender))
{
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
}
}
}
else if (!GameStarted && !initiatedStartGame)
{
Log("Client \"" + ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
TryStartGame();
using (dosProtection.Pause(sender))
{
Log("Client \"" + ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
TryStartGame();
}
}
else if (mpCampaign != null && (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap)))
{
var availableTransition = mpCampaign.GetAvailableTransition(out _, out _);
//don't force location if we've teleported
bool forceLocation = !mpCampaign.Map.AllowDebugTeleport || mpCampaign.Map.CurrentLocation == Level.Loaded.StartLocation;
switch (availableTransition)
using (dosProtection.Pause(sender))
{
case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
if (forceLocation)
{
mpCampaign.Map.SelectLocation(
mpCampaign.Map.CurrentLocation.Connections.Find(c => c.LevelData == Level.Loaded?.LevelData).OtherLocation(mpCampaign.Map.CurrentLocation));
}
mpCampaign.LoadNewLevel();
break;
case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
if (forceLocation)
{
mpCampaign.Map.SetLocation(mpCampaign.Map.Locations.IndexOf(Level.Loaded.EndLocation));
}
mpCampaign.LoadNewLevel();
break;
case CampaignMode.TransitionType.None:
#if DEBUG || UNSTABLE
DebugConsole.ThrowError($"Client \"{sender.Name}\" attempted to trigger a level transition. No transitions available.");
#endif
return;
default:
Log("Client \"" + ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
mpCampaign.LoadNewLevel();
break;
var availableTransition = mpCampaign.GetAvailableTransition(out _, out _);
//don't force location if we've teleported
bool forceLocation = !mpCampaign.Map.AllowDebugTeleport || mpCampaign.Map.CurrentLocation == Level.Loaded.StartLocation;
switch (availableTransition)
{
case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
if (forceLocation)
{
mpCampaign.Map.SelectLocation(
mpCampaign.Map.CurrentLocation.Connections.Find(c => c.LevelData == Level.Loaded?.LevelData).OtherLocation(mpCampaign.Map.CurrentLocation));
}
mpCampaign.LoadNewLevel();
break;
case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
if (forceLocation)
{
mpCampaign.Map.SetLocation(mpCampaign.Map.Locations.IndexOf(Level.Loaded.EndLocation));
}
mpCampaign.LoadNewLevel();
break;
case CampaignMode.TransitionType.None:
#if DEBUG || UNSTABLE
DebugConsole.ThrowError($"Client \"{sender.Name}\" attempted to trigger a level transition. No transitions available.");
#endif
break;
default:
Log("Client \"" + ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
mpCampaign.LoadNewLevel();
break;
}
}
}
}
@@ -1520,11 +1542,7 @@ namespace Barotrauma.Networking
mpCampaign?.ServerRead(inc, sender);
break;
case ClientPermissions.ConsoleCommands:
{
string consoleCommand = inc.ReadString();
Vector2 clientCursorPos = new Vector2(inc.ReadSingle(), inc.ReadSingle());
DebugConsole.ExecuteClientCommand(sender, clientCursorPos, consoleCommand);
}
DebugConsole.ServerRead(inc, sender);
break;
case ClientPermissions.ManagePermissions:
byte targetClientID = inc.ReadByte();
@@ -2582,16 +2600,20 @@ namespace Barotrauma.Networking
{
if (!CampaignMode.AllowedToManageCampaign(client, ClientPermissions.ManageRound)) { return false; }
const int MaxSaves = 255;
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
using (dosProtection.Pause(client))
{
msg.WriteNetSerializableStruct(saveInfos[i]);
const int MaxSaves = 255;
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
{
msg.WriteNetSerializableStruct(saveInfos[i]);
}
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
return true;
}
@@ -3588,15 +3610,28 @@ namespace Barotrauma.Networking
}
}
private readonly RateLimiter charInfoRateLimiter = new(
maxRequests: 5,
expiryInSeconds: 10,
punishmentRules: new[]
{
(RateLimitAction.OnLimitReached, RateLimitPunishment.Announce),
(RateLimitAction.OnLimitDoubled, RateLimitPunishment.Kick)
});
private void UpdateCharacterInfo(IReadMessage message, Client sender)
{
sender.SpectateOnly = message.ReadBoolean() && (ServerSettings.AllowSpectating || sender.Connection == OwnerConnection);
if (sender.SpectateOnly)
{
return;
}
bool spectateOnly = message.ReadBoolean();
message.ReadPadBits();
string newName = message.ReadString();
sender.SpectateOnly = spectateOnly && (ServerSettings.AllowSpectating || sender.Connection == OwnerConnection);
if (sender.SpectateOnly) { return; }
var netInfo = INetSerializableStruct.Read<NetCharacterInfo>(message);
if (charInfoRateLimiter.IsLimitReached(sender)) { return; }
string newName = netInfo.NewName;
if (string.IsNullOrEmpty(newName))
{
newName = sender.Name;
@@ -3614,42 +3649,31 @@ namespace Barotrauma.Networking
}
}
int tagCount = message.ReadByte();
HashSet<Identifier> tagSet = new HashSet<Identifier>();
for (int i = 0; i < tagCount; i++)
{
tagSet.Add(message.ReadIdentifier());
}
int hairIndex = message.ReadByte();
int beardIndex = message.ReadByte();
int moustacheIndex = message.ReadByte();
int faceAttachmentIndex = message.ReadByte();
Color skinColor = message.ReadColorR8G8B8();
Color hairColor = message.ReadColorR8G8B8();
Color facialHairColor = message.ReadColorR8G8B8();
List<JobVariant> jobPreferences = new List<JobVariant>();
int count = message.ReadByte();
for (int i = 0; i < Math.Min(count, 3); i++)
{
string jobIdentifier = message.ReadString();
int variant = message.ReadByte();
if (JobPrefab.Prefabs.TryGet(jobIdentifier, out JobPrefab jobPrefab))
{
if (jobPrefab.HiddenJob) { continue; }
jobPreferences.Add(new JobVariant(jobPrefab, variant));
}
}
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, newName);
sender.CharacterInfo.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
sender.CharacterInfo.Head.SkinColor = skinColor;
sender.CharacterInfo.Head.HairColor = hairColor;
sender.CharacterInfo.Head.FacialHairColor = facialHairColor;
if (jobPreferences.Count > 0)
sender.CharacterInfo.RecreateHead(
tags: netInfo.Tags.ToImmutableHashSet(),
hairIndex: netInfo.HairIndex,
beardIndex: netInfo.BeardIndex,
moustacheIndex: netInfo.MoustacheIndex,
faceAttachmentIndex: netInfo.FaceAttachmentIndex);
sender.CharacterInfo.Head.SkinColor = netInfo.SkinColor;
sender.CharacterInfo.Head.HairColor = netInfo.HairColor;
sender.CharacterInfo.Head.FacialHairColor = netInfo.FacialHairColor;
if (netInfo.JobVariants.Length > 0)
{
sender.JobPreferences = jobPreferences;
List<JobVariant> variants = new List<JobVariant>();
foreach (NetJobVariant jv in netInfo.JobVariants)
{
if (jv.ToJobVariant() is { } variant)
{
variants.Add(variant);
}
}
sender.JobPreferences = variants;
}
}