v1.0.13.1 (first post-1.0 patch)
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@@ -65,7 +65,8 @@ namespace Barotrauma
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msg.WriteUInt16(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
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itemContainer.Inventory.ServerEventWrite(msg, c);
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break;
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case ItemStatusEventData _:
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case ItemStatusEventData statusEvent:
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msg.WriteBoolean(statusEvent.LoadingRound);
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msg.WriteSingle(condition);
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break;
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case AssignCampaignInteractionEventData _:
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