v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -13,6 +13,15 @@ namespace Barotrauma
{
static partial class DebugConsole
{
private static readonly RateLimiter rateLimiter = new(
maxRequests: 50,
expiryInSeconds: 5,
punishmentRules: new[]
{
(RateLimitAction.OnLimitReached, RateLimitPunishment.Announce),
(RateLimitAction.OnLimitDoubled, RateLimitPunishment.Kick)
});
public partial class Command
{
/// <summary>
@@ -608,12 +617,12 @@ namespace Barotrauma
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
NewMessage(" - " + permissionPreset.DisplayName, Color.White);
}
ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
{
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
PermissionPreset preset = PermissionPreset.List.Find(p => p.DisplayName.Equals(rank, StringComparison.OrdinalIgnoreCase));
if (preset == null)
{
ThrowError("Rank \"" + rank + "\" not found.");
@@ -622,7 +631,7 @@ namespace Barotrauma
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
NewMessage("Assigned the rank \"" + preset.DisplayName + "\" to " + client.Name + ".", Color.White);
}, args, 1);
});
@@ -1992,6 +2001,7 @@ namespace Barotrauma
"freecam",
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
client.UsingFreeCam = true;
GameMain.Server.SetClientCharacter(client, null);
client.SpectateOnly = true;
}
@@ -2105,7 +2115,7 @@ namespace Barotrauma
}
string rank = string.Join("", args.Skip(1));
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
PermissionPreset preset = PermissionPreset.List.Find(p => p.DisplayName.Equals(rank, StringComparison.OrdinalIgnoreCase));
if (preset == null)
{
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient, Color.Red);
@@ -2114,8 +2124,8 @@ namespace Barotrauma
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage($"Assigned the rank \"{preset.Name}\" to {client.Name}.", senderClient);
NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
GameMain.Server.SendConsoleMessage($"Assigned the rank \"{preset.DisplayName}\" to {client.Name}.", senderClient);
NewMessage(senderClient.Name + " granted the rank \"" + preset.DisplayName + "\" to " + client.Name + ".", Color.White);
}
);
@@ -2509,26 +2519,37 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
item.TryCreateServerEventSpam();
item.CreateStatusEvent();
item.CreateStatusEvent(loadingRound: false);
}
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}));
commands.Add(new Command("stallfiletransfers", "stallfiletransfers [seconds]: A debug command that stalls each file transfer packet by the specified duration.", (string[] args) =>
commands.Add(new Command("stallfiletransfers", "stallfiletransfers [seconds]: A debug command that makes all file transfers take at least the specified duration.", (string[] args) =>
{
float seconds = 0.0f;
if (args.Length > 0)
{
float.TryParse(args[0], out seconds);
}
GameMain.Server.FileSender.StallPacketsTime = seconds;
GameMain.Server.FileSender.ForceMinimumFileTransferDuration = seconds;
NewMessage("Set file transfer stall time to " + seconds);
}));
#endif
}
public static void ServerRead(IReadMessage inc, Client sender)
{
string consoleCommand = inc.ReadString();
float cursorX = inc.ReadSingle();
float cursorY = inc.ReadSingle();
if (rateLimiter.IsLimitReached(sender)) { return; }
ExecuteClientCommand(sender, new Vector2(cursorX, cursorY), consoleCommand);
}
public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command)
{
if (GameMain.Server == null) return;