v1.0.13.1 (first post-1.0 patch)
This commit is contained in:
@@ -75,7 +75,7 @@ namespace Barotrauma.Networking
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float gain = 1.0f;
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float noiseGain = 0.0f;
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Vector3? position = null;
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if (character != null)
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if (character != null && !character.IsDead)
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{
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if (GameSettings.CurrentConfig.Audio.UseDirectionalVoiceChat)
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{
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@@ -8,7 +8,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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@@ -16,6 +15,10 @@ namespace Barotrauma.Networking
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{
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sealed class GameClient : NetworkMember
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{
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public static readonly TimeSpan CampaignSaveTransferTimeOut = new TimeSpan(0, 0, seconds: 100);
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//this should be longer than CampaignSaveTransferTimeOut - we shouldn't give up starting the round if we're still waiting for the save file
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public static readonly TimeSpan LevelTransitionTimeOut = new TimeSpan(0, 0, seconds: 150);
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public override bool IsClient => true;
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public override bool IsServer => false;
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@@ -76,6 +79,8 @@ namespace Barotrauma.Networking
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Interrupted
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}
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private UInt16? debugStartGameCampaignSaveID;
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private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
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public bool RoundStarting => roundInitStatus == RoundInitStatus.Starting || roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize;
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@@ -512,6 +517,7 @@ namespace Barotrauma.Networking
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DisplayInLoadingScreens = true
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};
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Quit();
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GUI.DisableHUD = false;
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GameMain.ServerListScreen.Select();
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return;
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}
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@@ -859,17 +865,24 @@ namespace Barotrauma.Networking
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ContentFile file = ContentPackageManager.EnabledPackages.All
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.Select(p =>
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p.Files.FirstOrDefault(f => f.Path == filePath))
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.FirstOrDefault(f => !(f is null));
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.FirstOrDefault(f => f is not null);
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contentToPreload.AddIfNotNull(file);
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}
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string campaignErrorInfo = string.Empty;
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign)
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{
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campaignErrorInfo = $" Round start save ID: {debugStartGameCampaignSaveID}, last save id: {campaign.LastSaveID}, pending save id: {campaign.PendingSaveID}.";
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}
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GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
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int subEqualityCheckValue = inc.ReadInt32();
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if (subEqualityCheckValue != (Submarine.MainSub?.Info?.EqualityCheckVal ?? 0))
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{
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string errorMsg = "Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server." +
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" There may have been an error in receiving the up-to-date submarine file from the server.";
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string errorMsg =
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"Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server. " +
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$"There may have been an error in receiving the up-to-date submarine file from the server. Round init status: {roundInitStatus}." + campaignErrorInfo;
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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@@ -886,7 +899,7 @@ namespace Barotrauma.Networking
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$"Mission equality check failed. Mission count doesn't match the server. " +
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$"Server: {string.Join(", ", serverMissionIdentifiers)}, " +
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$"client: {string.Join(", ", GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier))}, " +
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$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))})";
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$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))}). Round init status: {roundInitStatus}." + campaignErrorInfo;
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsCountMismatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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@@ -899,7 +912,7 @@ namespace Barotrauma.Networking
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$"Mission equality check failed. The mission selected at your end doesn't match the one loaded by the server " +
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$"Server: {string.Join(", ", serverMissionIdentifiers)}, " +
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$"client: {string.Join(", ", GameMain.GameSession.GameMode.Missions.Select(m => m.Prefab.Identifier))}, " +
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$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))})";
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$"game session: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))}). Round init status: {roundInitStatus}." + campaignErrorInfo;
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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@@ -922,7 +935,7 @@ namespace Barotrauma.Networking
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", level value count: " + levelEqualityCheckValues.Count +
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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", mirrored: " + Level.Loaded.Mirrored + "). Round init status: " + roundInitStatus + "." + campaignErrorInfo;
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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@@ -1322,6 +1335,8 @@ namespace Barotrauma.Networking
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eventErrorWritten = false;
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GameMain.NetLobbyScreen.StopWaitingForStartRound();
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debugStartGameCampaignSaveID = null;
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while (CoroutineManager.IsCoroutineRunning("EndGame"))
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{
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EndCinematic?.Stop();
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@@ -1471,7 +1486,28 @@ namespace Barotrauma.Networking
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roundInitStatus = RoundInitStatus.Interrupted;
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yield return CoroutineStatus.Failure;
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}
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else if (campaign.Map == null)
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if (NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID) ||
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NetIdUtils.IdMoreRecent(campaignSaveID, campaign.PendingSaveID))
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{
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campaign.PendingSaveID = campaignSaveID;
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DateTime saveFileTimeOut = DateTime.Now + CampaignSaveTransferTimeOut;
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while (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.LastSaveID))
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{
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if (DateTime.Now > saveFileTimeOut)
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{
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GameStarted = true;
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new GUIMessageBox(TextManager.Get("error"), TextManager.Get("campaignsavetransfer.timeout"));
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GameMain.NetLobbyScreen.Select();
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roundInitStatus = RoundInitStatus.Interrupted;
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//use success status, even though this is a failure (no need to show a console error because we show it in the message box)
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yield return CoroutineStatus.Success;
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}
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yield return new WaitForSeconds(0.1f);
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}
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}
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if (campaign.Map == null)
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{
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GameStarted = true;
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DebugConsole.ThrowError("Failed to start campaign round (campaign map not loaded yet).");
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@@ -1480,30 +1516,14 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Failure;
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}
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if (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.PendingSaveID))
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{
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campaign.PendingSaveID = campaignSaveID;
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DateTime saveFileTimeOut = DateTime.Now + new TimeSpan(0,0,60);
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while (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.LastSaveID))
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{
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if (DateTime.Now > saveFileTimeOut)
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{
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GameStarted = true;
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DebugConsole.ThrowError("Failed to start campaign round (timed out while waiting for the up-to-date save file).");
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GameMain.NetLobbyScreen.Select();
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roundInitStatus = RoundInitStatus.Interrupted;
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yield return CoroutineStatus.Failure;
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}
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yield return new WaitForSeconds(0.1f);
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}
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}
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campaign.Map.SelectLocation(selectedLocationIndex);
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LevelData levelData = nextLocationIndex > -1 ?
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campaign.Map.Locations[nextLocationIndex].LevelData :
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campaign.Map.Connections[nextConnectionIndex].LevelData;
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debugStartGameCampaignSaveID = campaign.LastSaveID;
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if (roundSummary != null)
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{
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loadTask = campaign.SelectSummaryScreen(roundSummary, levelData, mirrorLevel, null);
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@@ -1697,7 +1717,7 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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if (GameMain.GameSession != null) { GameMain.GameSession.EndRound(endMessage, traitorResults, transitionType); }
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GameMain.GameSession?.EndRound(endMessage, traitorResults, transitionType);
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ServerSettings.ServerDetailsChanged = true;
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@@ -2587,31 +2607,24 @@ namespace Barotrauma.Networking
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public void WriteCharacterInfo(IWriteMessage msg, string newName = null)
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{
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msg.WriteBoolean(characterInfo == null);
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msg.WritePadBits();
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if (characterInfo == null) { return; }
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msg.WriteString(newName ?? string.Empty);
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var head = characterInfo.Head;
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msg.WriteByte((byte)characterInfo.Head.Preset.TagSet.Count);
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foreach (Identifier tag in characterInfo.Head.Preset.TagSet)
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{
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msg.WriteIdentifier(tag);
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}
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msg.WriteByte((byte)characterInfo.Head.HairIndex);
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msg.WriteByte((byte)characterInfo.Head.BeardIndex);
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msg.WriteByte((byte)characterInfo.Head.MoustacheIndex);
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msg.WriteByte((byte)characterInfo.Head.FaceAttachmentIndex);
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msg.WriteColorR8G8B8(characterInfo.Head.SkinColor);
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msg.WriteColorR8G8B8(characterInfo.Head.HairColor);
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msg.WriteColorR8G8B8(characterInfo.Head.FacialHairColor);
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var netInfo = new NetCharacterInfo(
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NewName: newName ?? string.Empty,
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Tags: head.Preset.TagSet.ToImmutableArray(),
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HairIndex: (byte)head.HairIndex,
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BeardIndex: (byte)head.BeardIndex,
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MoustacheIndex: (byte)head.MoustacheIndex,
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FaceAttachmentIndex: (byte)head.FaceAttachmentIndex,
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SkinColor: head.SkinColor,
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HairColor: head.HairColor,
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FacialHairColor: head.FacialHairColor,
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JobVariants: GameMain.NetLobbyScreen.JobPreferences.Select(NetJobVariant.FromJobVariant).ToImmutableArray());
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var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
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int count = Math.Min(jobPreferences.Count, 3);
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msg.WriteByte((byte)count);
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for (int i = 0; i < count; i++)
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{
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msg.WriteIdentifier(jobPreferences[i].Prefab.Identifier);
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msg.WriteByte((byte)jobPreferences[i].Variant);
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}
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msg.WriteNetSerializableStruct(netInfo);
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}
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public void Vote(VoteType voteType, object data)
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@@ -2864,12 +2877,14 @@ namespace Barotrauma.Networking
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ClientPeer.Send(msg, DeliveryMethod.Reliable);
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}
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public bool SpectateClicked(GUIButton button, object userData)
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public bool SpectateClicked(GUIButton button, object _)
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{
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MultiPlayerCampaign campaign =
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MultiPlayerCampaign campaign =
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GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
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if (campaign != null && campaign.LastSaveID < campaign.PendingSaveID)
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if (FileReceiver.ActiveTransfers.Any(t => t.FileType == FileTransferType.CampaignSave) ||
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(campaign != null && NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID)))
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{
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new GUIMessageBox("", TextManager.Get("campaignfiletransferinprogress"));
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return false;
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@@ -92,10 +92,10 @@ namespace Barotrauma.Networking
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Name = GameMain.Client.Name,
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OwnerKey = ownerKey,
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SteamId = SteamManager.GetSteamId().Select(id => (AccountId)id),
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SteamAuthTicket = steamAuthTicket switch
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SteamAuthTicket = steamAuthTicket?.Data switch
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{
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null => Option<byte[]>.None(),
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var ticket => Option<byte[]>.Some(ticket.Data)
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var ticketData => Option<byte[]>.Some(ticketData)
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},
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GameVersion = GameMain.Version.ToString(),
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Language = GameSettings.CurrentConfig.Language.Value
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+18
-1
@@ -111,8 +111,25 @@ namespace Barotrauma.Networking
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? NetworkConnection.TimeoutThresholdInGame
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: NetworkConnection.TimeoutThreshold;
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IReadMessage inc = new ReadOnlyMessage(data, false, 0, dataLength, ServerConnection);
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try
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{
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IReadMessage inc = new ReadOnlyMessage(data, false, 0, dataLength, ServerConnection);
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ProcessP2PData(inc);
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}
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catch (Exception e)
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{
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string errorMsg = $"Client failed to read an incoming P2P message. {{{e}}}\n{e.StackTrace.CleanupStackTrace()}";
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GameAnalyticsManager.AddErrorEventOnce($"SteamP2PClientPeer.OnP2PData:ClientReadException{e.TargetSite}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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#endif
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}
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}
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private void ProcessP2PData(IReadMessage inc)
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{
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var (deliveryMethod, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
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if (!packetHeader.IsServerMessage()) { return; }
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+22
-5
@@ -141,15 +141,31 @@ namespace Barotrauma.Networking
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if (remotePeer.DisconnectTime != null) { return; }
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var peerPacketHeaders = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
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PacketHeader packetHeader = peerPacketHeaders.PacketHeader;
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try
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{
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ProcessP2PData(steamId, remotePeer, inc);
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}
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catch (Exception e)
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{
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string errorMsg = $"Server failed to read an incoming P2P message. {{{e}}}\n{e.StackTrace.CleanupStackTrace()}";
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GameAnalyticsManager.AddErrorEventOnce($"SteamP2POwnerPeer.OnP2PData:OwnerReadException{e.TargetSite}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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#endif
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}
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}
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if (!remotePeer.Authenticated && !remotePeer.Authenticating && packetHeader.IsConnectionInitializationStep())
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private void ProcessP2PData(ulong steamId, RemotePeer remotePeer, IReadMessage inc)
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{
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var (deliveryMethod, packetHeader, connectionInitialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
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if (remotePeer is { Authenticated: false, Authenticating: false } && packetHeader.IsConnectionInitializationStep())
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{
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remotePeer.DisconnectTime = null;
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ConnectionInitialization initialization = peerPacketHeaders.Initialization ?? throw new Exception("Initialization step missing");
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ConnectionInitialization initialization = connectionInitialization ?? throw new Exception("Initialization step missing");
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if (initialization == ConnectionInitialization.SteamTicketAndVersion)
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{
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remotePeer.Authenticating = true;
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@@ -181,6 +197,7 @@ namespace Barotrauma.Networking
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ForwardToServerProcess(outMsg);
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}
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}
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public override void Update(float deltaTime)
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@@ -428,7 +428,7 @@ namespace Barotrauma.Networking
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if (Enum.TryParse(valueGetter("playstyle"), out PlayStyle playStyle)) { PlayStyle = playStyle; }
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Language = valueGetter("language")?.ToLanguageIdentifier() ?? LanguageIdentifier.None;
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ContentPackages = ExtractContentPackageInfo(valueGetter).ToImmutableArray();
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ContentPackages = ExtractContentPackageInfo(ServerName, valueGetter).ToImmutableArray();
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bool getBool(string key)
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{
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@@ -437,8 +437,34 @@ namespace Barotrauma.Networking
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}
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}
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private static ContentPackageInfo[] ExtractContentPackageInfo(Func<string, string?> valueGetter)
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private static ContentPackageInfo[] ExtractContentPackageInfo(string serverName, Func<string, string?> valueGetter)
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{
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//workaround to ServerRules queries truncating the values to 255 bytes
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int individualPackageIndex = 0;
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string? individualPackage = valueGetter($"contentpackage{individualPackageIndex}");
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if (!individualPackage.IsNullOrEmpty())
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{
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List<ContentPackageInfo> contentPackages = new List<ContentPackageInfo>();
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do
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{
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string[] splitPackageInfo = individualPackage.Split(',');
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if (splitPackageInfo.Length != 3)
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{
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DebugConsole.Log(
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$"Error in a server's content package list: malformed content package info ({individualPackage}).");
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return Array.Empty<ContentPackageInfo>();
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}
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string name = splitPackageInfo[0];
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string hash = splitPackageInfo[1];
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ulong.TryParse(splitPackageInfo[2], out ulong id);
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contentPackages.Add(new ContentPackageInfo(name, hash, Option<ContentPackageId>.Some(new SteamWorkshopId(id))));
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individualPackageIndex++;
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individualPackage = valueGetter($"contentpackage{individualPackageIndex}");
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} while (!individualPackage.IsNullOrEmpty());
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return contentPackages.ToArray();
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}
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string? joinedNames = valueGetter("contentpackage");
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string? joinedHashes = valueGetter("contentpackagehash");
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string? joinedWorkshopIds = valueGetter("contentpackageid");
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@@ -448,9 +474,11 @@ namespace Barotrauma.Networking
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#warning TODO: genericize
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ulong[] contentPackageIds = joinedWorkshopIds.IsNullOrEmpty() ? new ulong[1] : SteamManager.ParseWorkshopIds(joinedWorkshopIds).ToArray();
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if (contentPackageNames.Length != contentPackageHashes.Length
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|| contentPackageHashes.Length != contentPackageIds.Length)
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if (contentPackageNames.Length != contentPackageHashes.Length || contentPackageHashes.Length != contentPackageIds.Length)
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{
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DebugConsole.Log(
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$"The number of names, hashes and Workshop IDs on server \"{serverName}\"" +
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$" doesn't match: {contentPackageNames.Length} names ({string.Join(", ", contentPackageNames)}), {contentPackageHashes.Length} hashes, {contentPackageIds.Length} ids)");
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return Array.Empty<ContentPackageInfo>();
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}
|
||||
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+1
-1
@@ -35,7 +35,7 @@ namespace Barotrauma
|
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}
|
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private static Option<ServerInfo> InfoFromListEntry(Steamworks.Data.ServerInfo entry) =>
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entry.Name.IsNullOrEmpty()
|
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entry.Name.IsNullOrEmpty() || entry.Address is null
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||||
? Option<ServerInfo>.None()
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||||
: Option<ServerInfo>.Some(new ServerInfo(new LidgrenEndpoint(entry.Address, entry.ConnectionPort))
|
||||
{
|
||||
|
||||
+2
-2
@@ -71,10 +71,10 @@ namespace Barotrauma
|
||||
|
||||
foreach (var lobby in lobbies)
|
||||
{
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||||
string lobbyOwnerStr = lobby.GetData("lobbyowner");
|
||||
string lobbyOwnerStr = lobby.GetData("lobbyowner") ?? "";
|
||||
lobbyQuery = lobbyQuery.WithoutKeyValue("lobbyowner", lobbyOwnerStr);
|
||||
|
||||
string serverName = lobby.GetData("name");
|
||||
string serverName = lobby.GetData("name") ?? "";
|
||||
if (string.IsNullOrEmpty(serverName)) { continue; }
|
||||
|
||||
var ownerId = SteamId.Parse(lobbyOwnerStr);
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
partial class ServerSettings : ISerializableEntity
|
||||
{
|
||||
private static readonly LocalizedString packetAmountTooltip = TextManager.Get("ServerSettingsMaxPacketAmountTooltip");
|
||||
private static readonly RichString packetAmountTooltipWarning = RichString.Rich($"{packetAmountTooltip}\n\n‖color:gui.red‖{TextManager.Get("PacketLimitWarning")}‖end‖");
|
||||
|
||||
partial class NetPropertyData
|
||||
{
|
||||
public GUIComponent GUIComponent;
|
||||
@@ -28,7 +31,15 @@ namespace Barotrauma.Networking
|
||||
if (GUIComponent == null) return null;
|
||||
else if (GUIComponent is GUITickBox tickBox) return tickBox.Selected;
|
||||
else if (GUIComponent is GUITextBox textBox) return textBox.Text;
|
||||
else if (GUIComponent is GUIScrollBar scrollBar) return scrollBar.BarScrollValue;
|
||||
else if (GUIComponent is GUIScrollBar scrollBar)
|
||||
{
|
||||
if (property.PropertyType == typeof(int))
|
||||
{
|
||||
return (int)MathF.Floor(scrollBar.BarScrollValue);
|
||||
}
|
||||
|
||||
return scrollBar.BarScrollValue;
|
||||
}
|
||||
else if (GUIComponent is GUIRadioButtonGroup radioButtonGroup) return radioButtonGroup.Selected;
|
||||
else if (GUIComponent is GUIDropDown dropdown) return dropdown.SelectedData;
|
||||
else if (GUIComponent is GUINumberInput numInput)
|
||||
@@ -44,9 +55,9 @@ namespace Barotrauma.Networking
|
||||
else if (GUIComponent is GUITextBox textBox) textBox.Text = (string)value;
|
||||
else if (GUIComponent is GUIScrollBar scrollBar)
|
||||
{
|
||||
if (value.GetType() == typeof(int))
|
||||
if (value is int i)
|
||||
{
|
||||
scrollBar.BarScrollValue = (int)value;
|
||||
scrollBar.BarScrollValue = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -941,11 +952,58 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
GUILayoutGroup karmaAndDosLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), antigriefingTab.RectTransform), isHorizontal: false);
|
||||
GUILayoutGroup lowerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), karmaAndDosLayout.RectTransform), isHorizontal: true);
|
||||
GUILayoutGroup upperLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), karmaAndDosLayout.RectTransform), isHorizontal: true);
|
||||
|
||||
// karma --------------------------------------------------------------------------
|
||||
|
||||
var karmaBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform), TextManager.Get("ServerSettingsUseKarma"));
|
||||
var karmaBox = new GUITickBox(new RectTransform(new Vector2(0.5f, 1f), upperLayout.RectTransform), TextManager.Get("ServerSettingsUseKarma"));
|
||||
GetPropertyData(nameof(KarmaEnabled)).AssignGUIComponent(karmaBox);
|
||||
|
||||
var enableDosProtection = new GUITickBox(new RectTransform(new Vector2(0.5f, 1f), upperLayout.RectTransform), TextManager.Get("ServerSettingsEnableDoSProtection"))
|
||||
{
|
||||
ToolTip = TextManager.Get("ServerSettingsEnableDoSProtectionTooltip")
|
||||
};
|
||||
GetPropertyData(nameof(EnableDoSProtection)).AssignGUIComponent(enableDosProtection);
|
||||
|
||||
CreateLabeledSlider(lowerLayout, "ServerSettingsMaxPacketAmount", out GUIScrollBar maxPacketSlider, out GUITextBlock maxPacketSliderLabel);
|
||||
LocalizedString maxPacketCountLabel = maxPacketSliderLabel.Text;
|
||||
maxPacketSlider.Step = 0.001f;
|
||||
maxPacketSlider.Range = new Vector2(PacketLimitMin, PacketLimitMax);
|
||||
maxPacketSlider.ToolTip = packetAmountTooltip;
|
||||
maxPacketSlider.OnMoved = (scrollBar, _) =>
|
||||
{
|
||||
GUITextBlock textBlock = (GUITextBlock)scrollBar.UserData;
|
||||
int value = (int)MathF.Floor(scrollBar.BarScrollValue);
|
||||
|
||||
LocalizedString valueText = value > PacketLimitMin
|
||||
? value.ToString()
|
||||
: TextManager.Get("ServerSettingsNoLimit");
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case <= PacketLimitMin:
|
||||
textBlock.TextColor = GUIStyle.Green;
|
||||
scrollBar.ToolTip = packetAmountTooltip;
|
||||
break;
|
||||
case < PacketLimitWarning:
|
||||
textBlock.TextColor = GUIStyle.Red;
|
||||
scrollBar.ToolTip = packetAmountTooltipWarning;
|
||||
break;
|
||||
default:
|
||||
textBlock.TextColor = GUIStyle.TextColorNormal;
|
||||
scrollBar.ToolTip = packetAmountTooltip;
|
||||
break;
|
||||
}
|
||||
|
||||
textBlock.Text = $"{maxPacketCountLabel} {valueText}";
|
||||
return true;
|
||||
};
|
||||
GetPropertyData(nameof(MaxPacketAmount)).AssignGUIComponent(maxPacketSlider);
|
||||
maxPacketSlider.OnMoved(maxPacketSlider, maxPacketSlider.BarScroll);
|
||||
|
||||
karmaPresetDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform));
|
||||
foreach (string karmaPreset in GameMain.NetworkMember.KarmaManager.Presets.Keys)
|
||||
{
|
||||
|
||||
@@ -276,6 +276,8 @@ namespace Barotrauma.Networking
|
||||
if (GameMain.Client?.Character != null)
|
||||
{
|
||||
var messageType = !ForceLocal && ChatMessage.CanUseRadio(GameMain.Client.Character, out _) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
if (GameMain.Client.Character.IsDead) { messageType = ChatMessageType.Dead; }
|
||||
|
||||
GameMain.Client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
}
|
||||
//encode audio and enqueue it
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
|
||||
{
|
||||
if (client.Character != null && !client.Character.Removed)
|
||||
if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
|
||||
{
|
||||
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
|
||||
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
|
||||
|
||||
Reference in New Issue
Block a user