v1.0.13.1 (first post-1.0 patch)
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@@ -537,7 +537,7 @@ namespace Barotrauma
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float damage = msg.ReadRangedSingle(0.0f, 1.0f, 8) * MaxHealth;
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if (!invalidMessage && i < Sections.Length)
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{
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SetDamage(i, damage);
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SetDamage(i, damage, isNetworkEvent: true);
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}
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}
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}
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