v1.0.13.1 (first post-1.0 patch)
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@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
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User = Entity.FindEntityByID(userId) as Character;
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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float rotation = msg.ReadSingle();
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SpreadCounter = msg.ReadByte();
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spreadIndex = msg.ReadByte();
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if (User != null)
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{
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Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
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