v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -88,6 +88,11 @@ namespace Barotrauma.Items.Components
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
UInt16 userID = msg.ReadUInt16();
if (userID != Entity.NullEntityID)
{
user = Entity.FindEntityByID(userID) as Character;
}
CurrPowerConsumption = powerConsumption;
charging = true;
timer = Duration;
@@ -21,6 +21,9 @@ namespace Barotrauma.Items.Components
/// </summary>
private float lightColorMultiplier;
[Serialize(1.0f, IsPropertySaveable.Yes, description: "The scale of the light sprite.")]
public float LightSpriteScale { get; set; }
public Vector2 DrawSize
{
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
@@ -92,7 +95,13 @@ namespace Barotrauma.Items.Components
{
color = new Color(lightColor, Light.OverrideLightSpriteAlpha.Value);
}
Light.LightSprite.Draw(spriteBatch, new Vector2(drawPos.X, -drawPos.Y), color * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
Light.LightSprite.Draw(spriteBatch,
new Vector2(drawPos.X, -drawPos.Y),
color * lightBrightness,
origin,
-Light.Rotation,
item.Scale * LightSpriteScale,
Light.LightSpriteEffect, itemDepth - 0.0001f);
}
}
@@ -528,7 +528,7 @@ namespace Barotrauma.Items.Components
if (slotRect.Contains(PlayerInput.MousePosition))
{
var suitableIngredients = requiredItem.ItemPrefabs.Select(ip => ip.Name);
var suitableIngredients = requiredItem.ItemPrefabs.Select(ip => ip.Name).Distinct();
LocalizedString toolTipText = string.Join(", ", suitableIngredients.Count() > 3 ? suitableIngredients.SkipLast(suitableIngredients.Count() - 3) : suitableIngredients);
if (suitableIngredients.Count() > 3) { toolTipText += "..."; }
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
@@ -550,6 +550,8 @@ namespace Barotrauma.Items.Components
{
toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
}
toolTipText = $"‖color:{Color.White.ToStringHex()}‖{toolTipText}‖color:end‖";
if (!requiredItemPrefab.Description.IsNullOrEmpty())
{
toolTipText += '\n' + requiredItemPrefab.Description;
@@ -594,7 +596,7 @@ namespace Barotrauma.Items.Components
if (tooltip != null)
{
GUIComponent.DrawToolTip(spriteBatch, tooltip.Tooltip, tooltip.TargetElement);
GUIComponent.DrawToolTip(spriteBatch, RichString.Rich(tooltip.Tooltip), tooltip.TargetElement);
tooltip = null;
}
}
@@ -403,7 +403,8 @@ namespace Barotrauma.Items.Components
private bool VisibleOnItemFinder(Item it)
{
if (!item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true)) { return false; }
if (it?.Submarine == null) { return false; }
if (item.Submarine == null || !item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true)) { return false; }
if (it.NonInteractable || it.HiddenInGame) { return false; }
if (it.GetComponent<Pickable>() == null) { return false; }
@@ -702,6 +703,12 @@ namespace Barotrauma.Items.Components
private void DrawHUDFront(SpriteBatch spriteBatch, GUICustomComponent container)
{
if (miniMapFrame == null)
{
//frame not created yet, could happen if the item hasn't been inside any sub this round?
return;
}
if (Voltage < MinVoltage)
{
Vector2 textSize = GUIStyle.Font.MeasureString(noPowerTip);
@@ -1057,7 +1064,9 @@ namespace Barotrauma.Items.Components
waterVolume += linkedHull.WaterVolume;
totalVolume += linkedHull.Volume;
}
hullData.HullWaterAmount = MathHelper.Clamp((int)Math.Ceiling(waterVolume / totalVolume * 100), 0, 100);
hullData.HullWaterAmount =
waterVolume > 1.0f ?
MathHelper.Clamp((int)Math.Ceiling(waterVolume / totalVolume * 100), 0, 100) : 0.0f;
}
else
{
@@ -1311,7 +1311,6 @@ namespace Barotrauma.Items.Components
float worldPingRadiusSqr = worldPingRadius * worldPingRadius;
disruptedDirections.Clear();
if (Level.Loaded == null) { return; }
for (var pingIndex = 0; pingIndex < activePingsCount; ++pingIndex)
{
@@ -1434,8 +1433,10 @@ namespace Barotrauma.Items.Components
if (connectedSubs.Contains(submarine)) { continue; }
}
Rectangle worldBorders = Submarine.MainSub.GetDockedBorders();
worldBorders.Location += Submarine.MainSub.WorldPosition.ToPoint();
//display the actual walls if the ping source is inside the sub (but not inside a hull, that's handled above)
//only relevant in the end levels or maybe custom subs with some kind of non-hulled parts
Rectangle worldBorders = submarine.GetDockedBorders();
worldBorders.Location += submarine.WorldPosition.ToPoint();
if (Submarine.RectContains(worldBorders, pingSource))
{
CreateBlipsForSubmarineWalls(submarine, pingSource, transducerPos, pingRadius, prevPingRadius, range, passive);
@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
User = Entity.FindEntityByID(userId) as Character;
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
float rotation = msg.ReadSingle();
SpreadCounter = msg.ReadByte();
spreadIndex = msg.ReadByte();
if (User != null)
{
Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
@@ -12,6 +12,8 @@ namespace Barotrauma.Items.Components
private readonly List<GUIComponent> uiElements = new List<GUIComponent>();
private GUILayoutGroup uiElementContainer;
private bool readingNetworkEvent;
private Point ElementMaxSize => new Point(uiElementContainer.Rect.Width, (int)(65 * GUI.yScale));
public override bool RecreateGUIOnResolutionChange => true;
@@ -100,7 +102,7 @@ namespace Barotrauma.Items.Components
{
ValueChanged(ni.UserData as CustomInterfaceElement, ni.FloatValue);
}
else
else if (!readingNetworkEvent)
{
item.CreateClientEvent(this);
}
@@ -126,7 +128,7 @@ namespace Barotrauma.Items.Components
{
ValueChanged(ni.UserData as CustomInterfaceElement, ni.IntValue);
}
else
else if (!readingNetworkEvent)
{
item.CreateClientEvent(this);
}
@@ -161,7 +163,7 @@ namespace Barotrauma.Items.Components
{
TickBoxToggled(tBox.UserData as CustomInterfaceElement, tBox.Selected);
}
else
else if (!readingNetworkEvent)
{
item.CreateClientEvent(this);
}
@@ -181,12 +183,12 @@ namespace Barotrauma.Items.Components
};
btn.OnClicked += (_, userdata) =>
{
CustomInterfaceElement btnElement = userdata as CustomInterfaceElement;;
CustomInterfaceElement btnElement = userdata as CustomInterfaceElement;
if (GameMain.Client == null)
{
ButtonClicked(btnElement);
}
else
else if (!readingNetworkEvent)
{
item.CreateClientEvent(this, new EventData(btnElement));
}
@@ -248,7 +250,7 @@ namespace Barotrauma.Items.Components
int visibleElementCount = 0;
foreach (var uiElement in uiElements)
{
if (!(uiElement.UserData is CustomInterfaceElement element)) { continue; }
if (uiElement.UserData is not CustomInterfaceElement element) { continue; }
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || element.HasPropertyName || (element.Connection != null && element.Connection.Wires.Count > 0);
if (visible) { visibleElementCount++; }
if (uiElement.Visible != visible)
@@ -297,9 +299,10 @@ namespace Barotrauma.Items.Components
LocalizedString CreateLabelText(int elementIndex)
{
return string.IsNullOrWhiteSpace(customInterfaceElementList[elementIndex].Label) ?
var label = customInterfaceElementList[elementIndex].Label;
return string.IsNullOrWhiteSpace(label) ?
TextManager.GetWithVariable("connection.signaloutx", "[num]", (elementIndex + 1).ToString()) :
customInterfaceElementList[elementIndex].Label;
TextManager.Get(label).Fallback(label);
}
uiElementContainer.Recalculate();
@@ -334,7 +337,9 @@ namespace Barotrauma.Items.Components
{
if (uiElements[i] is GUITextBox tb)
{
tb.Text = customInterfaceElementList[i].Signal;
tb.Text = Screen.Selected is { IsEditor: true } ?
customInterfaceElementList[i].Signal :
TextManager.Get(customInterfaceElementList[i].Signal).Value;
}
else if (uiElements[i] is GUINumberInput ni)
{
@@ -386,45 +391,53 @@ namespace Barotrauma.Items.Components
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
readingNetworkEvent = true;
try
{
var element = customInterfaceElementList[i];
if (element.HasPropertyName)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
string newValue = msg.ReadString();
if (!element.IsNumberInput)
var element = customInterfaceElementList[i];
if (element.HasPropertyName)
{
TextChanged(element, newValue);
string newValue = msg.ReadString();
if (!element.IsNumberInput)
{
TextChanged(element, newValue);
}
else
{
switch (element.NumberType)
{
case NumberType.Int when int.TryParse(newValue, out int value):
ValueChanged(element, value);
break;
case NumberType.Float when TryParseFloatInvariantCulture(newValue, out float value):
ValueChanged(element, value);
break;
}
}
}
else
{
switch (element.NumberType)
bool elementState = msg.ReadBoolean();
if (element.ContinuousSignal)
{
case NumberType.Int when int.TryParse(newValue, out int value):
ValueChanged(element, value);
break;
case NumberType.Float when TryParseFloatInvariantCulture(newValue, out float value):
ValueChanged(element, value);
break;
((GUITickBox)uiElements[i]).Selected = elementState;
TickBoxToggled(element, elementState);
}
else if (elementState)
{
ButtonClicked(element);
}
}
}
else
{
bool elementState = msg.ReadBoolean();
if (element.ContinuousSignal)
{
((GUITickBox)uiElements[i]).Selected = elementState;
TickBoxToggled(element, elementState);
}
else if (elementState)
{
ButtonClicked(element);
}
}
}
UpdateSignalsProjSpecific();
UpdateSignalsProjSpecific();
}
finally
{
readingNetworkEvent = false;
}
}
}
}
@@ -212,7 +212,7 @@ namespace Barotrauma.Items.Components
Sprite pingCircle = GUIStyle.UIThermalGlow.Value.Sprite;
foreach (Limb limb in c.AnimController.Limbs)
{
if (limb.Mass < 1.0f) { continue; }
if (limb.Mass < 0.5f && limb != c.AnimController.MainLimb) { continue; }
float noise1 = PerlinNoise.GetPerlin((thermalEffectState + limb.Params.ID + c.ID) * 0.01f, (thermalEffectState + limb.Params.ID + c.ID) * 0.02f);
float noise2 = PerlinNoise.GetPerlin((thermalEffectState + limb.Params.ID + c.ID) * 0.01f, (thermalEffectState + limb.Params.ID + c.ID) * 0.008f);
Vector2 spriteScale = ConvertUnits.ToDisplayUnits(limb.body.GetSize()) / pingCircle.size * (noise1 * 0.5f + 2f);