v1.0.13.1 (first post-1.0 patch)
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@@ -213,10 +213,11 @@ namespace Barotrauma
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};
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List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
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if (!selectedMissions.Any() && startLocation != null)
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if (startLocation != null)
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{
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foreach (Mission mission in startLocation.SelectedMissions)
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{
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if (missionsToDisplay.Contains(mission)) { continue; }
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if (!mission.Prefab.ShowInMenus) { continue; }
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if (mission.Locations[0] == mission.Locations[1] ||
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mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
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@@ -316,7 +317,7 @@ namespace Barotrauma
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RichString reputationText = displayedMission.GetReputationRewardText();
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if (!reputationText.IsNullOrEmpty())
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
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}
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int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
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