v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -213,10 +213,11 @@ namespace Barotrauma
};
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
if (!selectedMissions.Any() && startLocation != null)
if (startLocation != null)
{
foreach (Mission mission in startLocation.SelectedMissions)
{
if (missionsToDisplay.Contains(mission)) { continue; }
if (!mission.Prefab.ShowInMenus) { continue; }
if (mission.Locations[0] == mission.Locations[1] ||
mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
@@ -316,7 +317,7 @@ namespace Barotrauma
RichString reputationText = displayedMission.GetReputationRewardText();
if (!reputationText.IsNullOrEmpty())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
}
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);