v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -148,7 +148,10 @@ namespace Barotrauma
}
if (Submarine.MainSub == null || Level.Loaded == null) { return; }
endRoundButton.Visible = false;
bool allowEndingRound = false;
endRoundButton.Color = endRoundButton.Style.Color;
endRoundButton.HoverColor = endRoundButton.Style.HoverColor;
RichString overrideEndRoundButtonToolTip = string.Empty;
var availableTransition = GetAvailableTransition(out _, out Submarine leavingSub);
LocalizedString buttonText = "";
switch (availableTransition)
@@ -159,12 +162,12 @@ namespace Barotrauma
{
string textTag = availableTransition == TransitionType.ProgressToNextLocation ? "EnterLocation" : "EnterEmptyLocation";
buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.EndLocation?.Name ?? "[ERROR]");
endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
break;
case TransitionType.LeaveLocation:
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
break;
case TransitionType.ReturnToPreviousLocation:
case TransitionType.ReturnToPreviousEmptyLocation:
@@ -172,32 +175,37 @@ namespace Barotrauma
{
string textTag = availableTransition == TransitionType.ReturnToPreviousLocation ? "EnterLocation" : "EnterEmptyLocation";
buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
break;
case TransitionType.None:
default:
if (Level.Loaded.Type == LevelData.LevelType.Outpost &&
!Level.Loaded.IsEndBiome &&
(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
bool inFriendlySub = Character.Controlled is { IsInFriendlySub: true };
if (Level.Loaded.Type == LevelData.LevelType.Outpost && !Level.Loaded.IsEndBiome &&
(inFriendlySub || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
{
if (Missions.Any(m => m is SalvageMission salvageMission && salvageMission.AnyTargetNeedsToBeRetrievedToSub))
{
overrideEndRoundButtonToolTip = TextManager.Get("SalvageTargetNotInSub");
endRoundButton.Color = GUIStyle.Red * 0.7f;
endRoundButton.HoverColor = GUIStyle.Red;
}
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
else
{
endRoundButton.Visible = false;
allowEndingRound = false;
}
break;
}
if (Level.IsLoadedOutpost && !ObjectiveManager.AllActiveObjectivesCompleted())
{
endRoundButton.Visible = false;
allowEndingRound = false;
}
if (ReadyCheckButton != null) { ReadyCheckButton.Visible = allowEndingRound; }
if (ReadyCheckButton != null) { ReadyCheckButton.Visible = endRoundButton.Visible; }
endRoundButton.Visible = allowEndingRound && Character.Controlled is { IsIncapacitated: false };
if (endRoundButton.Visible)
{
if (!AllowedToManageCampaign(ClientPermissions.ManageMap))
@@ -215,7 +223,11 @@ namespace Barotrauma
prevCampaignUIAutoOpenType = availableTransition;
}
endRoundButton.Text = ToolBox.LimitString(buttonText.Value, endRoundButton.Font, endRoundButton.Rect.Width - 5);
if (endRoundButton.Text != buttonText)
if (overrideEndRoundButtonToolTip != string.Empty)
{
endRoundButton.ToolTip = overrideEndRoundButtonToolTip;
}
else if (endRoundButton.Text != buttonText)
{
endRoundButton.ToolTip = buttonText;
}
@@ -328,6 +340,11 @@ namespace Barotrauma
CampaignUI.UpgradeStore?.RequestRefresh();
break;
}
if (npc.AIController is HumanAIController humanAi && humanAi.IsInHostileFaction())
{
npc.Speak(TextManager.Get("dialoglowrepcampaigninteraction").Value, identifier: "dialoglowrepcampaigninteraction".ToIdentifier(), minDurationBetweenSimilar: 60.0f);
}
}
public override void AddToGUIUpdateList()
@@ -348,7 +348,7 @@ namespace Barotrauma
//--------------------------------------
//wait for the new level to be loaded
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 60);
DateTime timeOut = DateTime.Now + GameClient.LevelTransitionTimeOut;
while (Level.Loaded == prevLevel || Level.Loaded == null)
{
if (DateTime.Now > timeOut || Screen.Selected != GameMain.GameScreen) { break; }
@@ -358,8 +358,12 @@ namespace Barotrauma
endTransition.Stop();
overlayColor = Color.Transparent;
if (DateTime.Now > timeOut) { GameMain.NetLobbyScreen.Select(); }
if (!(Screen.Selected is RoundSummaryScreen))
if (DateTime.Now > timeOut)
{
DebugConsole.ThrowError("Failed to start the round. Timed out while waiting for the level transition to finish.");
GameMain.NetLobbyScreen.Select();
}
if (Screen.Selected is not RoundSummaryScreen)
{
if (continueButton != null)
{
@@ -947,7 +951,9 @@ namespace Barotrauma
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
}
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null &&
/*can't apply until we have the latest save file*/
!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
{
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters); }
@@ -17,7 +17,8 @@ namespace Barotrauma
{
Undecided,
Success,
Error,
CharacterInfoMissing,
CharacterNotFound,
Timeout
}
@@ -34,7 +35,9 @@ namespace Barotrauma
private readonly List<RequestAction<CallbackOnlyRequest>> addRequests = new List<RequestAction<CallbackOnlyRequest>>();
private readonly List<RequestAction<CallbackOnlyRequest>> removeRequests = new List<RequestAction<CallbackOnlyRequest>>();
public void RequestAfflictions(CharacterInfo info, Action<AfflictionRequest> onReceived)
private static readonly LeakyBucket requestBucket = new(RateLimitExpiry / (float)RateLimitMaxRequests, 10);
public bool RequestAfflictions(CharacterInfo info, Action<AfflictionRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
@@ -42,23 +45,26 @@ namespace Barotrauma
if (Screen.Selected is TestScreen)
{
onReceived.Invoke(new AfflictionRequest(RequestResult.Success, TestAfflictions.ToImmutableArray()));
return;
return true;
}
#endif
if (info is not { Character.CharacterHealth: { } health })
{
onReceived.Invoke(new AfflictionRequest(RequestResult.Error, ImmutableArray<NetAffliction>.Empty));
return;
onReceived.Invoke(new AfflictionRequest(RequestResult.CharacterInfoMissing, ImmutableArray<NetAffliction>.Empty));
return true;
}
ImmutableArray<NetAffliction> pendingAfflictions = GetAllAfflictions(health).ToImmutableArray();
ImmutableArray<NetAffliction> pendingAfflictions = GetAllAfflictions(health);
onReceived.Invoke(new AfflictionRequest(RequestResult.Success, pendingAfflictions));
return;
return true;
}
afflictionRequests.Add(new RequestAction<AfflictionRequest>(onReceived, GetTimeout()));
SendAfflictionRequest(info);
return requestBucket.TryEnqueue(() =>
{
afflictionRequests.Add(new RequestAction<AfflictionRequest>(onReceived, GetTimeout()));
SendAfflictionRequest(info);
});
}
public void RequestLatestPending(Action<PendingRequest> onReceived)
@@ -66,8 +72,11 @@ namespace Barotrauma
// no need to worry about syncing when there's only one pair of eyes capable of looking at the UI
if (GameMain.IsSingleplayer) { return; }
pendingHealRequests.Add(new RequestAction<PendingRequest>(onReceived, GetTimeout()));
SendPendingRequest();
requestBucket.TryEnqueue(() =>
{
pendingHealRequests.Add(new RequestAction<PendingRequest>(onReceived, GetTimeout()));
SendPendingRequest();
});
}
public void Update(float deltaTime)
@@ -79,6 +88,7 @@ namespace Barotrauma
UpdateQueue(clearAllRequests, now, onTimeout: CallbackOnlyTimeout);
UpdateQueue(addRequests, now, onTimeout: CallbackOnlyTimeout);
UpdateQueue(removeRequests, now, onTimeout: CallbackOnlyTimeout);
requestBucket.Update(deltaTime);
static void CallbackOnlyTimeout(Action<CallbackOnlyRequest> callback) { callback(new CallbackOnlyRequest(RequestResult.Timeout)); }
}
@@ -146,21 +156,25 @@ namespace Barotrauma
return (from client in clients where client.Name == ownName select client.Ping).FirstOrDefault();
}
public void TreatAllButtonAction(Action<CallbackOnlyRequest> onReceived)
public bool TreatAllButtonAction(Action<CallbackOnlyRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
AddEverythingToPending();
onReceived(new CallbackOnlyRequest(RequestResult.Success));
OnUpdate?.Invoke();
return;
return true;
}
addRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.ADD_EVERYTHING_TO_PENDING, DeliveryMethod.Reliable);
return requestBucket.TryEnqueue(() =>
{
addRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.ADD_EVERYTHING_TO_PENDING, DeliveryMethod.Reliable);
});
}
public void HealAllButtonAction(Action<HealRequest> onReceived)
public bool HealAllButtonAction(Action<HealRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
@@ -171,33 +185,39 @@ namespace Barotrauma
OnUpdate?.Invoke();
}
return;
return true;
}
if (campaign?.CampaignUI?.MedicalClinic is { } ui)
if (campaign?.CampaignUI?.MedicalClinic is { } openedUi)
{
ui.ClosePopup();
openedUi.ClosePopup();
}
healAllRequests.Add(new RequestAction<HealRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable);
return requestBucket.TryEnqueue(() =>
{
healAllRequests.Add(new RequestAction<HealRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable);
});
}
public void ClearAllButtonAction(Action<CallbackOnlyRequest> onReceived)
public bool ClearAllButtonAction(Action<CallbackOnlyRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
ClearPendingHeals();
onReceived(new CallbackOnlyRequest(RequestResult.Success));
OnUpdate?.Invoke();
return;
return true;
}
clearAllRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.CLEAR_PENDING, DeliveryMethod.Reliable);
return requestBucket.TryEnqueue(() =>
{
clearAllRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(null, NetworkHeader.CLEAR_PENDING, DeliveryMethod.Reliable);
});
}
private void ClearRequstReceived()
private void ClearRequestReceived()
{
ClearPendingHeals();
if (TryDequeue(clearAllRequests, out var callback))
@@ -224,28 +244,31 @@ namespace Barotrauma
OnUpdate?.Invoke();
}
public void AddPendingButtonAction(NetCrewMember crewMember, Action<CallbackOnlyRequest> onReceived)
public bool AddPendingButtonAction(NetCrewMember crewMember, Action<CallbackOnlyRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
InsertPendingCrewMember(crewMember);
onReceived(new CallbackOnlyRequest(RequestResult.Success));
OnUpdate?.Invoke();
return;
return true;
}
addRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(crewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable);
return requestBucket.TryEnqueue(() =>
{
addRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(crewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable);
});
}
public void RemovePendingButtonAction(NetCrewMember crewMember, NetAffliction affliction, Action<CallbackOnlyRequest> onReceived)
public bool RemovePendingButtonAction(NetCrewMember crewMember, NetAffliction affliction, Action<CallbackOnlyRequest> onReceived)
{
if (GameMain.IsSingleplayer)
{
RemovePendingAffliction(crewMember, affliction);
onReceived(new CallbackOnlyRequest(RequestResult.Success));
OnUpdate?.Invoke();
return;
return true;
}
INetSerializableStruct removedAffliction = new NetRemovedAffliction
@@ -254,11 +277,14 @@ namespace Barotrauma
Affliction = affliction
};
removeRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(removedAffliction, NetworkHeader.REMOVE_PENDING, DeliveryMethod.Reliable);
return requestBucket.TryEnqueue(() =>
{
removeRequests.Add(new RequestAction<CallbackOnlyRequest>(onReceived, GetTimeout()));
ClientSend(removedAffliction, NetworkHeader.REMOVE_PENDING, DeliveryMethod.Reliable);
});
}
private void NewAdditonReceived(IReadMessage inc, MessageFlag flag)
private void NewAdditionReceived(IReadMessage inc, MessageFlag flag)
{
var crewMembers = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
foreach (var crewMember in crewMembers)
@@ -300,7 +326,7 @@ namespace Barotrauma
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
if (TryDequeue(afflictionRequests, out var callback))
{
RequestResult result = crewMember.CharacterInfoID is 0 ? RequestResult.Error : RequestResult.Success;
RequestResult result = crewMember.CharacterInfoID is 0 ? RequestResult.CharacterNotFound : RequestResult.Success;
callback(new AfflictionRequest(result, crewMember.Afflictions.ToImmutableArray()));
}
}
@@ -336,7 +362,7 @@ namespace Barotrauma
IWriteMessage msg = StartSending();
msg.WriteByte((byte)header);
netStruct?.Write(msg);
GameMain.Client.ClientPeer?.Send(msg, deliveryMethod);
GameMain.Client?.ClientPeer?.Send(msg, deliveryMethod);
}
public void ClientRead(IReadMessage inc)
@@ -356,7 +382,7 @@ namespace Barotrauma
PendingRequestReceived(inc);
break;
case NetworkHeader.ADD_PENDING:
NewAdditonReceived(inc, flag);
NewAdditionReceived(inc, flag);
break;
case NetworkHeader.REMOVE_PENDING:
NewRemovalReceived(inc, flag);
@@ -365,7 +391,7 @@ namespace Barotrauma
HealRequestReceived(inc);
break;
case NetworkHeader.CLEAR_PENDING:
ClearRequstReceived();
ClearRequestReceived();
break;
}
}
@@ -40,7 +40,7 @@ namespace Barotrauma
private void CreateMessageBox(string author)
{
Vector2 relativeSize = new Vector2(0.3f * GUI.AspectRatioAdjustment, 0.15f);
Vector2 relativeSize = new Vector2(0.2f / GUI.AspectRatioAdjustment, 0.15f);
Point minSize = new Point(300, 200);
msgBox = new GUIMessageBox(readyCheckHeader, readyCheckBody(author), new[] { yesButton, noButton }, relativeSize, minSize, type: GUIMessageBox.Type.Vote) { UserData = PromptData, Draggable = true };
@@ -213,10 +213,11 @@ namespace Barotrauma
};
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
if (!selectedMissions.Any() && startLocation != null)
if (startLocation != null)
{
foreach (Mission mission in startLocation.SelectedMissions)
{
if (missionsToDisplay.Contains(mission)) { continue; }
if (!mission.Prefab.ShowInMenus) { continue; }
if (mission.Locations[0] == mission.Locations[1] ||
mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
@@ -316,7 +317,7 @@ namespace Barotrauma
RichString reputationText = displayedMission.GetReputationRewardText();
if (!reputationText.IsNullOrEmpty())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
}
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);