v1.0.13.1 (first post-1.0 patch)
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@@ -6,11 +6,17 @@ namespace Barotrauma
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{
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partial class Attack
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{
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[Serialize("StructureBlunt", IsPropertySaveable.Yes), Editable()]
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[Serialize("StructureBlunt", IsPropertySaveable.Yes, description: "Name of the sound effect the attack makes when it hits a structure."), Editable()]
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public string StructureSoundType { get; private set; }
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/// <summary>
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/// Sound to play when the attack deals damage.
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/// </summary>
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private RoundSound sound;
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/// <summary>
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/// Particle emitter to use when the attack deals damage.
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/// </summary>
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private ParticleEmitter particleEmitter;
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partial void InitProjSpecific(ContentXElement element)
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