v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -6,11 +6,17 @@ namespace Barotrauma
{
partial class Attack
{
[Serialize("StructureBlunt", IsPropertySaveable.Yes), Editable()]
[Serialize("StructureBlunt", IsPropertySaveable.Yes, description: "Name of the sound effect the attack makes when it hits a structure."), Editable()]
public string StructureSoundType { get; private set; }
/// <summary>
/// Sound to play when the attack deals damage.
/// </summary>
private RoundSound sound;
/// <summary>
/// Particle emitter to use when the attack deals damage.
/// </summary>
private ParticleEmitter particleEmitter;
partial void InitProjSpecific(ContentXElement element)