Fixed EndRound music looping forever. Closes #334
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@@ -272,6 +272,7 @@ namespace Barotrauma
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var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
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SoundPlayer.OverrideMusicType = CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead";
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SoundPlayer.OverrideMusicDuration = 18.0f;
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CoroutineManager.StartCoroutine(EndCinematic(cinematic), "EndCinematic");
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@@ -282,18 +283,12 @@ namespace Barotrauma
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{
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while (cinematic.Running)
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{
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if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
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if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
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yield return CoroutineStatus.Running;
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}
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if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
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End("");
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yield return new WaitForSeconds(18.0f);
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SoundPlayer.OverrideMusicType = null;
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if (Submarine.MainSub != null) End("");
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yield return CoroutineStatus.Success;
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}
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