Removed old fonts
This commit is contained in:
@@ -1353,15 +1353,9 @@
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<None Include="Content\Items\Weapons\stungrenade.ogg">
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<None Include="Content\Items\Weapons\stungrenade.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="Content\LargeFont.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Map\TutorialSub.sub">
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<None Include="Content\Map\TutorialSub.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="Content\SmallFont.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Ambient\Ambient1.ogg">
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<None Include="Content\Sounds\Ambient\Ambient1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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@@ -1650,9 +1644,6 @@
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<None Include="Content\Sounds\Water\WaterAmbience2.ogg">
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<None Include="Content\Sounds\Water\WaterAmbience2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="Content\SpriteFont1.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\step.ogg">
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<None Include="Content\step.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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@@ -13,24 +13,6 @@
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#---------------------------------- Content ---------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin LargeFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:LargeFont.spritefont
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#begin SmallFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:SmallFont.spritefont
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#begin SpriteFont1.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:TextureFormat=Color
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/build:SpriteFont1.spritefont
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#begin watershader.fx
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#begin watershader.fx
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/importer:EffectImporter
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/importer:EffectImporter
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/processor:EffectProcessor
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/processor:EffectProcessor
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@@ -1,42 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<FontName>Code Pro Bold</FontName>
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<Size>16</Size>
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<Spacing>0</Spacing>
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<UseKerning>true</UseKerning>
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<Style>Bold</Style>
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>Ұ</End>
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</CharacterRegion>
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<CharacterRegion>
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<Start>À</Start>
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<End>ə</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@@ -1,42 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<FontName>Exo 2 Light</FontName>
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<Size>9</Size>
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<Spacing>0</Spacing>
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<UseKerning>true</UseKerning>
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<Style>Regular</Style>
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>Ұ</End>
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</CharacterRegion>
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<CharacterRegion>
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<Start>À</Start>
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<End>ə</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@@ -1,65 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>Exo 2 Medium</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>10</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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<!--
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UseKerning controls the layout of the font. If this value is true, kerning information
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will be used when placing characters.
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-->
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<UseKerning>true</UseKerning>
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>Ұ</End>
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</CharacterRegion>
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<CharacterRegion>
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<Start>À</Start>
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<End>ə</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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