New enemy (concept & sounds by Omniary)
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="carrier" humanoid="false" health="1000" doesbleed="false">
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<sound file="Content/Characters/Carrier/alarm1.ogg" state="Attack" range="2000"/>
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<sound file="Content/Characters/Carrier/carrier1.ogg" state="Attack" range="2000"/>
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<sound file="Content/Characters/Carrier/carrier2.ogg" state="None" range="3000"/>
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<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
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<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
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<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
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<collider radius ="230"/>
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<!-- head -->
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<limb id = "0" width="300" height="673" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="0,0,393,778" depth="0.02" origin ="0.5,0.45"/>
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<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
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<lighttexture texture="Content/Characters/Carrier/carrier.png" sourcerect="392,0,307,778" origin="0.5, 0.45"/>
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</lightsource>
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<attack range="400" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="240" flip="true">
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<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="50" height="240" flip="true">
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<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" width="120" height="340" flip="true">
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<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="863,0,150,390" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="10" height="10" flip="true">
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<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
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<lighttexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="2.0,1.0"/>
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</lightsource>
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</limb>
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<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
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<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
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<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5"/>
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<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
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</ragdoll>
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<ai attackhumans="100.0" attackrooms="50.0"
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attackweaker="50.0" attackstronger="-30.0"
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attackcooldown="15.0"
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sight="0.5" hearing="1.0"/>
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</Character>
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