(9a7d83a40) Fullscreen bug workarounds
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@@ -1539,8 +1539,9 @@ namespace Barotrauma
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{
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if (requiredSkill != null)
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{
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GUI.AddMessage(TextManager.GetWithVariables("InsufficientSkills", new string[2] { "[requiredskill]", "[requiredlevel]" },
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new string[2] { TextManager.Get("SkillName." + requiredSkill.Identifier), ((int)requiredSkill.Level).ToString() }, new bool[2] { true, false }), Color.Red);
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GUI.AddMessage(TextManager.Get("InsufficientSkills")
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.Replace("[requiredskill]", TextManager.Get("SkillName." + requiredSkill.Identifier))
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.Replace("[requiredlevel]", ((int)requiredSkill.Level).ToString()), Color.Red);
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}
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}
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#endif
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@@ -2032,8 +2033,8 @@ namespace Barotrauma
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XElement element = new XElement("Item");
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element.Add(
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new XAttribute("name", Prefab.OriginalName),
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new XAttribute("identifier", Prefab.Identifier),
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new XAttribute("name", prefab.Name),
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new XAttribute("identifier", prefab.Identifier),
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new XAttribute("ID", ID));
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if (FlippedX) element.Add(new XAttribute("flippedx", true));
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