(9a7d83a40) Fullscreen bug workarounds

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:00:38 +03:00
parent 3b839d5b07
commit edccfe223d
74 changed files with 349 additions and 482 deletions
@@ -159,14 +159,8 @@ namespace Barotrauma
public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false, bool mirrorLevel = false)
{
#if CLIENT
if (GameMain.Client == null)
{
GameMain.LightManager.LosMode = GameMain.Config.LosMode;
}
else
{
GameMain.LightManager.LosEnabled = GameMain.Client.CharacterInfo != null;
}
GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null;
if (GameMain.Client == null) GameMain.LightManager.LosMode = GameMain.Config.LosMode;
#endif
this.Level = level;