(9a7d83a40) Fullscreen bug workarounds
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@@ -217,16 +217,7 @@ namespace Barotrauma
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limb.body.AngularVelocity = matchingLimb.body.AngularVelocity;
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}
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}
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if (character.Inventory.Items.Length != husk.Inventory.Items.Length)
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{
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string errorMsg = "Failed to move items from a human's inventory into a humanhusk's inventory (inventory sizes don't match)";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("AfflictionHusk.CreateAIHusk:InventoryMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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yield return CoroutineStatus.Success;
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}
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for (int i = 0; i < character.Inventory.Items.Length && i < husk.Inventory.Items.Length; i++)
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for (int i = 0; i < character.Inventory.Items.Length; i++)
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{
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if (character.Inventory.Items[i] == null) continue;
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husk.Inventory.TryPutItem(character.Inventory.Items[i], i, true, false, null);
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@@ -232,13 +232,13 @@ namespace Barotrauma
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}
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private LimbHealth GetMatchingLimbHealth(Limb limb) => limbHealths[limb.HealthIndex];
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private LimbHealth GetMatchingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
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private LimbHealth GetMathingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
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/// <summary>
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/// Returns the limb afflictions and non-limbspecific afflictions that are set to be displayed on this limb.
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/// </summary>
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private IEnumerable<Affliction> GetMatchingAfflictions(LimbHealth limb, Func<Affliction, bool> predicate)
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=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMatchingLimbHealth(a) == limb));
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=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMathingLimbHealth(a) == limb));
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public Affliction GetAffliction(string afflictionType, bool allowLimbAfflictions = true)
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{
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