(9a7d83a40) Fullscreen bug workarounds

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:00:38 +03:00
parent 3b839d5b07
commit edccfe223d
74 changed files with 349 additions and 482 deletions
@@ -128,7 +128,9 @@ namespace Barotrauma
var exePaths = contentPackage.GetFilesOfType(ContentType.ServerExecutable);
if (exePaths.Count() > 0 && AppDomain.CurrentDomain.FriendlyName != exePaths.First())
{
DebugConsole.ShowQuestionPrompt(TextManager.GetWithVariables("IncorrectExe", new string[2] { "[selectedpackage]", "[exename]" }, new string[2] { contentPackage.Name, exePaths.First() }),
DebugConsole.ShowQuestionPrompt(TextManager.Get("IncorrectExe")
.Replace("[selectedpackage]", contentPackage.Name)
.Replace("[exename]", exePaths.First()),
(option) =>
{
if (option.ToLower() == "y" || option.ToLower() == "yes")
@@ -296,7 +298,7 @@ namespace Barotrauma
CloseServer();
SteamManager.ShutDown();
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
}
public static void ResetFrameTime()
@@ -16,9 +16,10 @@ namespace Barotrauma
public void Greet(GameServer server, string codeWords, string codeResponse)
{
string greetingMessage = TextManager.GetWithVariable("TraitorStartMessage", "[targetname]", TargetCharacter.Name);
string moreAgentsMessage = TextManager.GetWithVariables("TraitorMoreAgentsMessage",
new string[2] { "[codewords]", "[coderesponse]" }, new string[2] { codeWords, codeResponse });
string greetingMessage = TextManager.Get("TraitorStartMessage").Replace("[targetname]", TargetCharacter.Name);
string moreAgentsMessage = TextManager.Get("TraitorMoreAgentsMessage")
.Replace("[codewords]", codeWords)
.Replace("[coderesponse]", codeResponse);
var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null);
var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null);
@@ -37,7 +38,7 @@ namespace Barotrauma
{
var ownerMsg = ChatMessage.Create(
null,//TextManager.Get("NewTraitor"),
TextManager.GetWithVariables("TraitorStartMessageServer", new string[2] { "[targetname]", "[traitorname]" }, new string[2] { TargetCharacter.Name, Character.Name }),
TextManager.Get("TraitorStartMessageServer").Replace("[targetname]", TargetCharacter.Name).Replace("[traitorname]", Character.Name),
ChatMessageType.MessageBox,
null
);
@@ -193,7 +193,7 @@ namespace Barotrauma
{
if (GameMain.Server == null) return;
msg.Write(Prefab.OriginalName);
msg.Write(Prefab.Name);
msg.Write(Prefab.Identifier);
msg.Write(Description != prefab.Description);
if (Description != prefab.Description)
@@ -415,7 +415,7 @@ namespace Barotrauma.Networking
{
if (endRoundTimer <= 0.0f)
{
SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
}
endRoundTimer += deltaTime;
}
@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
if (matchingSub == null)
{
SendDirectChatMessage(
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
connectedClient, ChatMessageType.MessageBox);
}
else
@@ -232,7 +232,7 @@ namespace Barotrauma.Networking
//add the ID card tags they should've gotten when spawning in the shuttle
foreach (Item item in character.Inventory.Items)
{
if (item == null || item.Prefab.Identifier != "idcard") continue;
if (item == null || item.Prefab.Name != "ID Card") continue;
foreach (string s in shuttleSpawnPoints[i].IdCardTags)
{
item.AddTag(s);
@@ -37,7 +37,7 @@ namespace Barotrauma.Steam
public static bool RefreshServerDetails(Networking.GameServer server)
{
if (instance?.server == null || !instance.isInitialized)
if (instance == null || !instance.isInitialized)
{
return false;
}
@@ -35,7 +35,7 @@ namespace Barotrauma
inputThread.Start();
game.Run();
inputThread.Abort(); inputThread.Join();
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
SteamManager.ShutDown();
#if !DEBUG
}