Build 0.20.0.0

This commit is contained in:
Markus Isberg
2022-10-27 17:54:57 +03:00
parent 05c7b1f869
commit edaf4b09fe
197 changed files with 4344 additions and 1773 deletions
@@ -1,6 +1,7 @@
using Barotrauma.Abilities;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
@@ -278,6 +279,13 @@ namespace Barotrauma
[Serialize(1, IsPropertySaveable.No)]
public int Count { get; private set; }
/// <summary>
/// The maximum amount of creatures of the same species in the same team that are allowed to be spawned via this status effect.
/// Also the creatures spawned by other means are counted in the check.
/// </summary>
[Serialize(0, IsPropertySaveable.No)]
public int TotalMaxCount { get; private set; }
[Serialize(0, IsPropertySaveable.No)]
public int Stun { get; private set; }
@@ -362,7 +370,7 @@ namespace Barotrauma
private readonly int useItemCount;
private readonly bool removeItem, dropContainedItems, removeCharacter, breakLimb, hideLimb;
private readonly bool removeItem, dropContainedItems, dropItem, removeCharacter, breakLimb, hideLimb;
private readonly float hideLimbTimer;
public readonly ActionType type = ActionType.OnActive;
@@ -656,6 +664,9 @@ namespace Barotrauma
case "dropcontaineditems":
dropContainedItems = true;
break;
case "dropitem":
dropItem = true;
break;
case "removecharacter":
removeCharacter = true;
break;
@@ -1282,6 +1293,16 @@ namespace Barotrauma
}
}
if (dropItem)
{
for (int i = 0; i < targets.Count; i++)
{
if (targets[i] is Item item)
{
item.Drop(dropper: null);
}
}
}
if (dropContainedItems)
{
for (int i = 0; i < targets.Count; i++)
@@ -1333,17 +1354,20 @@ namespace Barotrauma
if (limb.body == sourceBody)
{
targetLimb = limb;
if (breakLimb)
{
character.TrySeverLimbJoints(limb, severLimbsProbability: 100, damage: 100, allowBeheading: true, attacker: user);
}
break;
}
}
}
if (hideLimb)
if (targetLimb != null)
{
targetLimb?.HideAndDisable(hideLimbTimer);
if (breakLimb)
{
targetLimb.character.TrySeverLimbJoints(targetLimb, severLimbsProbability: 1, damage: -1, allowBeheading: true, attacker: user);
}
if (hideLimb)
{
targetLimb.HideAndDisable(hideLimbTimer);
}
}
}
}
@@ -1475,6 +1499,9 @@ namespace Barotrauma
targetCharacter = targetLimb.character;
}
}
Character entityCharacter = entity as Character;
targetCharacter ??= entityCharacter;
if (targetCharacter != null && !targetCharacter.Removed && !targetCharacter.IsPlayer)
{
if (targetCharacter.AIController is EnemyAIController enemyAI)
@@ -1482,7 +1509,13 @@ namespace Barotrauma
foreach (AITrigger trigger in aiTriggers)
{
if (Rand.Value(Rand.RandSync.Unsynced) > trigger.Probability) { continue; }
if (target is Limb targetLimb && targetCharacter.LastDamage.HitLimb != targetLimb) { continue; }
if (entityCharacter != targetCharacter)
{
if (target is Limb targetLimb && targetCharacter.LastDamage.HitLimb is Limb hitLimb)
{
if (hitLimb != targetLimb) { continue; }
}
}
if (targetCharacter.LastDamage.Damage < trigger.MinDamage) { continue; }
enemyAI.LaunchTrigger(trigger);
break;
@@ -1606,6 +1639,14 @@ namespace Barotrauma
Entity.Spawner.AddCharacterToSpawnQueue(characterSpawnInfo.SpeciesName, position + Rand.Vector(characterSpawnInfo.Spread, Rand.RandSync.Unsynced) + characterSpawnInfo.Offset,
onSpawn: newCharacter =>
{
if (characterSpawnInfo.TotalMaxCount > 0)
{
if (Character.CharacterList.Count(c => c.SpeciesName == characterSpawnInfo.SpeciesName && c.TeamID == newCharacter.TeamID) > characterSpawnInfo.TotalMaxCount)
{
Entity.Spawner?.AddEntityToRemoveQueue(newCharacter);
return;
}
}
if (newCharacter.AIController is EnemyAIController enemyAi &&
enemyAi.PetBehavior != null &&
entity is Item item &&
@@ -1666,11 +1707,11 @@ namespace Barotrauma
Character.Controlled = newCharacter;
}
#elif SERVER
/*foreach (Client c in GameMain.Server.ConnectedClients)
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != target) { continue; }
GameMain.Server.SetClientCharacter(c, newCharacter);
}*/
}
#endif
}
if (characterSpawnInfo.RemovePreviousCharacter) { Entity.Spawner?.AddEntityToRemoveQueue(character); }
@@ -1787,10 +1828,16 @@ namespace Barotrauma
rotation += spread;
if (projectile != null)
{
projectile.Shoot(user,
ConvertUnits.ToSimUnits(worldPos),
ConvertUnits.ToSimUnits(worldPos),
rotation,
Vector2 spawnPos;
if (projectile.Hitscan)
{
spawnPos = sourceBody != null ? sourceBody.SimPosition : entity.SimPosition;
}
else
{
spawnPos = ConvertUnits.ToSimUnits(worldPos);
}
projectile.Shoot(user, spawnPos, spawnPos, rotation,
ignoredBodies: user?.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: true);
}
else if (newItem.body != null)
@@ -2070,12 +2117,13 @@ namespace Barotrauma
if (entity is Item sourceItem && sourceItem.HasTag("medical"))
{
multiplier *= 1 + targetCharacter.GetStatValue(StatTypes.MedicalItemEffectivenessMultiplier);
if (user != null)
if (user is not null)
{
multiplier *= 1 + user.GetStatValue(StatTypes.MedicalItemApplyingMultiplier);
}
}
return multiplier * AfflictionMultiplier;
}
@@ -2087,6 +2135,18 @@ namespace Barotrauma
afflictionMultiplier *= targetCharacter.MaxVitality / 100f;
}
if (user is not null)
{
if (affliction.Prefab.IsBuff)
{
afflictionMultiplier *= 1 + user.GetStatValue(StatTypes.MedicalItemDurationMultiplier);
}
else if (affliction.Prefab.AfflictionType == "poison")
{
afflictionMultiplier *= 1 + user.GetStatValue(StatTypes.PoisonMultiplier);
}
}
if (!MathUtils.NearlyEqual(afflictionMultiplier, 1.0f))
{
return affliction.CreateMultiplied(afflictionMultiplier, affliction.Probability);