Build 0.20.0.0

This commit is contained in:
Markus Isberg
2022-10-27 17:54:57 +03:00
parent 05c7b1f869
commit edaf4b09fe
197 changed files with 4344 additions and 1773 deletions
@@ -3015,6 +3015,7 @@ namespace Barotrauma
var selectedLocation = allValidLocations.FirstOrDefault(l =>
Vector2.Distance(l.Edge.Point1, l.Edge.Point2) is float edgeLength &&
!l.Edge.OutsideLevel &&
((l.Edge.Cell1?.IsDestructible ?? false) || (l.Edge.Cell2?.IsDestructible ?? false)) &&
requiredAmount <= (int)Math.Floor(edgeLength / ((1.0f - maxResourceOverlap) * prefab.Size.X)));
@@ -3905,7 +3906,7 @@ namespace Barotrauma
private bool HasEndOutpost()
{
if (preSelectedStartOutpost != null) { return true; }
if (preSelectedEndOutpost != null) { return true; }
//don't create an end outpost for locations
if (LevelData.Type == LevelData.LevelType.Outpost) { return false; }
if (EndLocation != null && !EndLocation.Type.HasOutpost) { return false; }
@@ -4323,6 +4324,10 @@ namespace Barotrauma
sp = corpsePoints.FirstOrDefault(sp => sp.AssignedJob == null) ?? pathPoints.FirstOrDefault(sp => sp.AssignedJob == null);
// Deduce the job from the selected prefab
selectedPrefab = GetCorpsePrefab(usedJobs);
if (selectedPrefab != null)
{
job = selectedPrefab.GetJobPrefab();
}
}
}
if (selectedPrefab == null) { continue; }