Build 0.20.0.0
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@@ -514,7 +514,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
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{
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if (Rand.Range(0.0f, 1.0f) < FireProbability * deltaTime)
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if (Rand.Range(0.0f, 1.0f) < FireProbability * deltaTime && item.CurrentHull != null)
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{
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(rayStart + (rayEnd - rayStart) * lastPickedFraction * 0.9f);
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if (item.CurrentHull.Submarine != null) { displayPos += item.CurrentHull.Submarine.Position; }
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@@ -636,11 +636,14 @@ namespace Barotrauma.Items.Components
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float addedDetachTime = deltaTime * (1f + user.GetStatValue(StatTypes.RepairToolDeattachTimeMultiplier)) * (1f + item.GetQualityModifier(Quality.StatType.RepairToolDeattachTimeMultiplier));
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levelResource.DeattachTimer += addedDetachTime;
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#if CLIENT
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Character.Controlled?.UpdateHUDProgressBar(
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this,
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targetItem.WorldPosition,
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levelResource.DeattachTimer / levelResource.DeattachDuration,
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GUIStyle.Red, GUIStyle.Green, "progressbar.deattaching");
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if (targetItem.Prefab.ShowHealthBar)
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{
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Character.Controlled?.UpdateHUDProgressBar(
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this,
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targetItem.WorldPosition,
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levelResource.DeattachTimer / levelResource.DeattachDuration,
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GUIStyle.Red, GUIStyle.Green, "progressbar.deattaching");
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}
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#endif
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FixItemProjSpecific(user, deltaTime, targetItem, showProgressBar: false);
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return true;
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