Build 0.20.0.0
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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reloadTimer = reload;
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reloadTimer /= 1f + character.GetStatValue(StatTypes.MeleeAttackSpeed);
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reloadTimer /= 1f + item.GetQualityModifier(Quality.StatType.StrikingSpeedMultiplier);
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character.AnimController.LockFlippingUntil = (float)Timing.TotalTime + reloadTimer;
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character.AnimController.LockFlippingUntil = (float)Timing.TotalTime + reloadTimer * 0.9f;
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item.body.FarseerBody.CollisionCategories = Physics.CollisionProjectile;
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item.body.FarseerBody.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall | Physics.CollisionItemBlocking;
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@@ -421,7 +421,7 @@ namespace Barotrauma.Items.Components
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if (targetItem.Removed) { return; }
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var attackResult = Attack.DoDamage(User, targetItem, item.WorldPosition, 1.0f);
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#if CLIENT
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if (attackResult.Damage > 0.0f)
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if (attackResult.Damage > 0.0f && targetItem.Prefab.ShowHealthBar)
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{
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Character.Controlled?.UpdateHUDProgressBar(targetItem,
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targetItem.WorldPosition,
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