Build 0.20.0.0
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@@ -139,6 +139,15 @@ namespace Barotrauma
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public virtual bool PurchasedLostShuttles { get; set; }
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public virtual bool PurchasedItemRepairs { get; set; }
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private static bool AnyOneAllowedToManageCampaign(ClientPermissions permissions)
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{
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if (GameMain.NetworkMember == null) { return true; }
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//allow managing if no-one with permissions is alive
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return
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GameMain.NetworkMember.ConnectedClients.Count == 1 ||
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GameMain.NetworkMember.ConnectedClients.None(c => c.InGame && c.Character is { IsIncapacitated: false, IsDead: false } && (IsOwner(c) || c.HasPermission(permissions)));
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}
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protected CampaignMode(GameModePreset preset, CampaignSettings settings)
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: base(preset)
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{
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@@ -156,7 +165,7 @@ namespace Barotrauma
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{
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if (!(e.ChangedData.BalanceChanged is Some<int> { Value: var changed })) { return; }
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if (changed != 0) { return; }
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if (changed == 0) { return; }
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bool isGain = changed > 0;
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Color clr = isGain ? GUIStyle.Yellow : GUIStyle.Red;
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@@ -211,7 +220,7 @@ namespace Barotrauma
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return Level.Loaded?.StartLocation ?? Map.CurrentLocation;
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}
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public List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
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public static List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
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{
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//leave subs behind if they're not docked to the leaving sub and not at the same exit
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return Submarine.Loaded.FindAll(sub =>
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@@ -266,7 +275,7 @@ namespace Barotrauma
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wasDocked = Level.Loaded.StartOutpost != null && connectedSubs.Contains(Level.Loaded.StartOutpost);
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}
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public int GetHullRepairCost()
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public static int GetHullRepairCost()
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{
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float totalDamage = 0;
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foreach (Structure wall in Structure.WallList)
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@@ -283,7 +292,7 @@ namespace Barotrauma
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return (int)Math.Min(totalDamage * HullRepairCostPerDamage, MaxHullRepairCost);
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}
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public int GetItemRepairCost()
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public static int GetItemRepairCost()
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{
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float totalRepairDuration = 0.0f;
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foreach (Item item in Item.ItemList)
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@@ -551,7 +560,7 @@ namespace Barotrauma
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/// <summary>
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/// Which submarine is at a position where it can leave the level and enter another one (if any).
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/// </summary>
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private Submarine GetLeavingSub()
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private static Submarine GetLeavingSub()
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{
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if (Level.IsLoadedOutpost)
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{
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@@ -1025,7 +1034,7 @@ namespace Barotrauma
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}
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}
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protected void LeaveUnconnectedSubs(Submarine leavingSub)
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protected static void LeaveUnconnectedSubs(Submarine leavingSub)
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{
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if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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@@ -2,6 +2,7 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -103,12 +104,7 @@ namespace Barotrauma
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private static int GetAddedMissionCount()
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{
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int count = 0;
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foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
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{
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count += (int)character.GetStatValue(StatTypes.ExtraMissionCount);
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}
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return count;
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return GameSession.GetSessionCrewCharacters(CharacterType.Both).Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
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}
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}
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}
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