Build 0.20.0.0
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@@ -70,6 +70,15 @@ namespace Barotrauma
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}
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reputationChange *= reputationGainMultiplier;
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}
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else if (reputationChange < 0f)
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{
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float reputationLossMultiplier = 1f;
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foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
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{
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reputationLossMultiplier += character.GetStatValue(StatTypes.ReputationLossMultiplier);
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}
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reputationChange *= reputationLossMultiplier;
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}
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Value += reputationChange;
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}
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