Build 0.20.0.0
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@@ -1,6 +1,7 @@
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#nullable enable
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -14,6 +15,13 @@ namespace Barotrauma
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Prefab = prefab;
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Reputation = new Reputation(metadata, this, prefab.MinReputation, prefab.MaxReputation, prefab.InitialReputation);
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}
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public bool IsAffiliated()
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{
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if (GameMain.GameSession?.Campaign?.Factions.MaxBy(static f => f.Reputation.Value) is not { } highestFaction) { return false; }
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return highestFaction.Reputation.Value < 0 || Prefab.Identifier == highestFaction.Prefab.Identifier;
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}
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}
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internal class FactionPrefab : Prefab
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@@ -70,6 +70,15 @@ namespace Barotrauma
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}
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reputationChange *= reputationGainMultiplier;
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}
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else if (reputationChange < 0f)
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{
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float reputationLossMultiplier = 1f;
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foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
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{
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reputationLossMultiplier += character.GetStatValue(StatTypes.ReputationLossMultiplier);
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}
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reputationChange *= reputationLossMultiplier;
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}
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Value += reputationChange;
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}
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