Build 0.20.0.0
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@@ -273,13 +273,13 @@ namespace Barotrauma
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IsCampaignSet = element.GetAttributeBool("campaign", LevelType == LevelData.LevelType.Outpost || (parentSet?.IsCampaignSet ?? false));
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ResetTime = element.GetAttributeFloat("resettime", 0);
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DefaultCommonness = 1.0f;
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DefaultCommonness = element.GetAttributeFloat("commonness", 1.0f);
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "commonness":
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DefaultCommonness = subElement.GetAttributeFloat("commonness", 0.0f);
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DefaultCommonness = subElement.GetAttributeFloat("commonness", DefaultCommonness);
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foreach (XElement overrideElement in subElement.Elements())
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{
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if (overrideElement.NameAsIdentifier() == "override")
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