Build 0.20.0.0

This commit is contained in:
Markus Isberg
2022-10-27 17:54:57 +03:00
parent 05c7b1f869
commit edaf4b09fe
197 changed files with 4344 additions and 1773 deletions
@@ -273,13 +273,13 @@ namespace Barotrauma
IsCampaignSet = element.GetAttributeBool("campaign", LevelType == LevelData.LevelType.Outpost || (parentSet?.IsCampaignSet ?? false));
ResetTime = element.GetAttributeFloat("resettime", 0);
DefaultCommonness = 1.0f;
DefaultCommonness = element.GetAttributeFloat("commonness", 1.0f);
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "commonness":
DefaultCommonness = subElement.GetAttributeFloat("commonness", 0.0f);
DefaultCommonness = subElement.GetAttributeFloat("commonness", DefaultCommonness);
foreach (XElement overrideElement in subElement.Elements())
{
if (overrideElement.NameAsIdentifier() == "override")