Build 0.20.0.0
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+4
@@ -384,6 +384,8 @@ namespace Barotrauma
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private readonly ConstructorInfo constructor;
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public readonly bool ResetBetweenRounds;
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public IEnumerable<KeyValuePair<Identifier, float>> TreatmentSuitability
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{
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get
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@@ -465,6 +467,8 @@ namespace Barotrauma
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AfflictionOverlayAlphaIsLinear = element.GetAttributeBool("afflictionoverlayalphaislinear", false);
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AchievementOnRemoved = element.GetAttributeIdentifier("achievementonremoved", "");
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ResetBetweenRounds = element.GetAttributeBool("resetbetweenrounds", false);
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -140,9 +140,20 @@ namespace Barotrauma
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private float vitality;
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public float Vitality
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{
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get
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{
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return Character.IsDead ? minVitality : vitality;
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get
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{
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if (Character.IsDead)
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{
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return minVitality;
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}
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if (Character.HasAbilityFlag(AbilityFlags.CanNotDieToAfflictions))
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{
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return Math.Max(vitality, MinVitality + 1);
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}
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return vitality;
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}
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private set
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{
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@@ -881,6 +892,9 @@ namespace Barotrauma
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float oxygenlowResistance = GetResistance(oxygenLowAffliction.Prefab);
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decreaseSpeed *= (1f - oxygenlowResistance);
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increaseSpeed *= (1f + oxygenlowResistance);
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float holdBreathMultiplier = 1f + GetStatValue(StatTypes.HoldBreathMultiplier);
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decreaseSpeed *= holdBreathMultiplier;
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OxygenAmount = MathHelper.Clamp(OxygenAmount + deltaTime * (Character.OxygenAvailable < InsufficientOxygenThreshold ? decreaseSpeed : increaseSpeed), -100.0f, 100.0f);
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}
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@@ -1217,6 +1231,7 @@ namespace Barotrauma
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var affliction = kvp.Key;
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var limbHealth = kvp.Value;
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if (affliction.Strength <= 0.0f || limbHealth != null) { continue; }
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if (kvp.Key.Prefab.ResetBetweenRounds) { continue; }
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healthElement.Add(new XElement("Affliction",
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new XAttribute("identifier", affliction.Identifier),
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new XAttribute("strength", affliction.Strength.ToString("G", CultureInfo.InvariantCulture))));
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