Build 0.20.0.0
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@@ -87,7 +87,7 @@ namespace Barotrauma
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}
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public bool CanWalk => RagdollParams.CanWalk;
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public bool IsMovingBackwards => !InWater && Math.Sign(targetMovement.X) == -Math.Sign(Dir);
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public bool IsMovingBackwards => !InWater && Math.Sign(targetMovement.X) == -Math.Sign(Dir) && CurrentAnimationParams is not FishGroundedParams { Flip: false };
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// TODO: define death anim duration in XML
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protected float deathAnimTimer, deathAnimDuration = 5.0f;
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+14
-11
@@ -610,15 +610,18 @@ namespace Barotrauma
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torsoAngle -= herpesStrength / 150.0f;
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torso.body.SmoothRotate(torsoAngle * Dir, CurrentGroundedParams.TorsoTorque);
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}
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if (!Aiming && CurrentGroundedParams.FixedHeadAngle && HeadAngle.HasValue)
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if (!head.Disabled)
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{
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float headAngle = HeadAngle.Value;
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if (Crouching && !movingHorizontally) { headAngle -= HumanCrouchParams.ExtraHeadAngleWhenStationary; }
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head.body.SmoothRotate(headAngle * Dir, CurrentGroundedParams.HeadTorque);
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}
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else
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{
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RotateHead(head);
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if (!Aiming && CurrentGroundedParams.FixedHeadAngle && HeadAngle.HasValue)
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{
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float headAngle = HeadAngle.Value;
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if (Crouching && !movingHorizontally) { headAngle -= HumanCrouchParams.ExtraHeadAngleWhenStationary; }
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head.body.SmoothRotate(headAngle * Dir, CurrentGroundedParams.HeadTorque);
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}
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else
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{
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RotateHead(head);
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}
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}
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if (!onGround)
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@@ -1389,7 +1392,7 @@ namespace Barotrauma
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target.Oxygen += deltaTime * 0.5f; //Stabilize them
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}
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bool powerfulCPR = character.HasAbilityFlag(AbilityFlags.PowerfulCPR);
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float cprBoost = character.GetStatValue(StatTypes.CPRBoost);
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int skill = (int)character.GetSkillLevel("medical");
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//pump for 15 seconds (cprAnimTimer 0-15), then do mouth-to-mouth for 2 seconds (cprAnimTimer 15-17)
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@@ -1406,7 +1409,7 @@ namespace Barotrauma
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{
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if (target.Oxygen < -10.0f)
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{
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if (powerfulCPR)
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if (cprBoost >= 1f)
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{
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//prevent the patient from suffocating no matter how fast their oxygen level is dropping
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target.Oxygen = Math.Max(target.Oxygen, -10.0f);
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@@ -1453,7 +1456,7 @@ namespace Barotrauma
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reviveChance = (float)Math.Pow(reviveChance, CPRSettings.Active.ReviveChanceExponent);
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reviveChance = MathHelper.Clamp(reviveChance, CPRSettings.Active.ReviveChanceMin, CPRSettings.Active.ReviveChanceMax);
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if (powerfulCPR) { reviveChance *= 2.0f; }
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reviveChance *= 1f + cprBoost;
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if (Rand.Range(0.0f, 1.0f, Rand.RandSync.ServerAndClient) <= reviveChance)
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{
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@@ -873,7 +873,7 @@ namespace Barotrauma
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered) { continue; }
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if (limb == null || limb.IsSevered || !limb.DoesFlip) { continue; }
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limb.Dir = Dir;
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limb.MouthPos = new Vector2(-limb.MouthPos.X, limb.MouthPos.Y);
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limb.MirrorPullJoint();
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@@ -1337,7 +1337,7 @@ namespace Barotrauma
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bool limbsValid = true;
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foreach (Limb limb in limbs)
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{
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if (limb.body == null || !limb.body.Enabled) { continue; }
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if (limb?.body == null || !limb.body.Enabled) { continue; }
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if (!CheckValidity(limb.body))
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{
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limbsValid = false;
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@@ -1959,7 +1959,7 @@ namespace Barotrauma
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{
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foreach (Limb l in Limbs)
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{
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l.Remove();
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l?.Remove();
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}
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limbs = null;
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}
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@@ -1968,7 +1968,7 @@ namespace Barotrauma
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{
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foreach (PhysicsBody b in collider)
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{
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b.Remove();
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b?.Remove();
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}
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collider = null;
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}
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@@ -1977,7 +1977,7 @@ namespace Barotrauma
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{
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foreach (var joint in LimbJoints)
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{
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var j = joint.Joint;
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var j = joint?.Joint;
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if (GameMain.World.JointList.Contains(j))
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{
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GameMain.World.Remove(j);
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