Build 0.20.0.0

This commit is contained in:
Markus Isberg
2022-10-27 17:54:57 +03:00
parent 05c7b1f869
commit edaf4b09fe
197 changed files with 4344 additions and 1773 deletions
@@ -347,6 +347,8 @@ namespace Barotrauma
(GameMain.GameSession?.GameMode as MultiPlayerCampaign)?.SaveExperiencePoints(c);
}
}
// Event history must be registered before ending the round or it will be cleared
GameMain.GameSession.EventManager.RegisterEventHistory();
}
GameMain.GameSession.EndRound("", traitorResults, transitionType);
@@ -360,7 +362,6 @@ namespace Barotrauma
LeaveUnconnectedSubs(leavingSub);
NextLevel = newLevel;
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
GameMain.GameSession.EventManager.RegisterEventHistory();
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
else
@@ -1019,7 +1020,7 @@ namespace Barotrauma
UpgradeManager.PurchaseUpgrade(prefab, category, client: sender);
// unstable logging
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
int price = prefab.Price.GetBuyPrice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
int level = UpgradeManager.GetUpgradeLevel(prefab, category);
GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
}