Build 0.20.0.0
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@@ -82,6 +82,9 @@ namespace Barotrauma.Particles
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[Editable, Serialize(false, IsPropertySaveable.Yes)]
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public bool CopyEntityAngle { get; set; }
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[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Should the entity heading direction be applied to the particle rotation? Only affects after flipping the texture and when CopyEntityAngle is true.")]
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public bool CopyEntityDir { get; set; }
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[Editable, Serialize("1,1,1,1", IsPropertySaveable.Yes)]
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public Color ColorMultiplier { get; set; }
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