Build 0.20.0.0
This commit is contained in:
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using static Barotrauma.TalentTree;
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using static Barotrauma.TalentTree.TalentTreeStageState;
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namespace Barotrauma
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{
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internal readonly record struct TalentButton(GUIButton Button,
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GUIComponent IconComponent,
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TalentPrefab Prefab)
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{
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public Identifier Identifier => Prefab.Identifier;
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}
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internal readonly record struct TalentCornerIcon(Identifier TalentTree,
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int Index,
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GUIImage IconComponent,
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GUIFrame BackgroundComponent,
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GUIFrame GlowComponent);
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internal readonly struct TalentTreeStyle
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{
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public readonly GUIComponentStyle ComponentStyle;
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public readonly Color Color;
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public TalentTreeStyle(string componentStyle, Color color)
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{
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ComponentStyle = GUIStyle.GetComponentStyle(componentStyle);
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Color = color;
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}
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}
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internal sealed class TalentMenu
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{
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private static readonly Color unselectedColor = new Color(240, 255, 255, 225),
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unselectableColor = new Color(100, 100, 100, 225),
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pressedColor = new Color(60, 60, 60, 225),
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lockedColor = new Color(48, 48, 48, 255),
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unlockedColor = new Color(24, 37, 31, 255),
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availableColor = new Color(50, 47, 33, 255);
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private static readonly ImmutableDictionary<TalentTreeStageState, TalentTreeStyle> talentStageStyles =
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new Dictionary<TalentTreeStageState, TalentTreeStyle>
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{
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[Invalid] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
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[Locked] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
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[Unlocked] = new TalentTreeStyle("TalentTreePurchased", unlockedColor),
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[Available] = new TalentTreeStyle("TalentTreeUnlocked", availableColor),
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[Highlighted] = new TalentTreeStyle("TalentTreeAvailable", availableColor)
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}.ToImmutableDictionary();
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private readonly HashSet<TalentButton> talentButtons = new HashSet<TalentButton>();
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private readonly HashSet<GUIComponent> showCaseTalentFrames = new HashSet<GUIComponent>();
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private readonly HashSet<TalentCornerIcon> talentCornerIcons = new HashSet<TalentCornerIcon>();
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private HashSet<Identifier> selectedTalents = new HashSet<Identifier>();
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private GUIListBox? skillListBox;
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private GUITextBlock? talentPointText;
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private GUIProgressBar? experienceBar;
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private GUITextBlock? experienceText;
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private GUILayoutGroup? skillLayout;
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private GUIButton? talentApplyButton,
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talentResetButton;
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public void CreateGUI(GUIFrame parent)
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{
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parent.ClearChildren();
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talentButtons.Clear();
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talentCornerIcons.Clear();
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showCaseTalentFrames.Clear();
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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int padding = GUI.IntScale(15);
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(background.Rect.Width - padding, background.Rect.Height - padding), parent.RectTransform, Anchor.Center), style: null);
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GUIFrame content = new GUIFrame(new RectTransform(new Vector2(0.98f), frame.RectTransform, Anchor.Center), style: null);
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GUILayoutGroup contentLayout = new GUILayoutGroup(new RectTransform(Vector2.One, content.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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AbsoluteSpacing = GUI.IntScale(10),
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Stretch = true
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};
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Character? controlledCharacter = Character.Controlled;
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CharacterInfo? info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
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if (info is null) { return; }
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CreateStatPanel(contentLayout, info);
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
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if (JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree? talentTree))
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{
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CreateTalentMenu(contentLayout, info, talentTree!);
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}
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CreateFooter(contentLayout, info);
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UpdateTalentInfo();
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if (GameMain.NetworkMember != null)
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{
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CreateMultiplayerCharacterSettings(frame, content);
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}
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}
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private void CreateMultiplayerCharacterSettings(GUIComponent parent, GUIComponent content)
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{
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if (skillLayout is null) { return; }
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GUIFrame characterSettingsFrame = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null) { Visible = false };
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GUILayoutGroup characterLayout = new GUILayoutGroup(new RectTransform(Vector2.One, characterSettingsFrame.RectTransform));
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GUIFrame containerFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.9f), characterLayout.RectTransform), style: null);
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GUIFrame playerFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.7f), containerFrame.RectTransform, Anchor.Center), style: null);
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GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
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GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
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text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"), style: "GUIButtonSmall")
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{
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IgnoreLayoutGroups = false,
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TextBlock =
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{
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AutoScaleHorizontal = true
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}
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};
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newCharacterBox.OnClicked = (button, o) =>
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{
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if (!GameMain.NetLobbyScreen.CampaignCharacterDiscarded)
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{
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GameMain.NetLobbyScreen.TryDiscardCampaignCharacter(() =>
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{
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newCharacterBox.Text = TextManager.Get("settings");
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if (TabMenu.PendingChangesFrame != null)
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{
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NetLobbyScreen.CreateChangesPendingFrame(TabMenu.PendingChangesFrame);
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}
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OpenMenu();
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});
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return true;
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}
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OpenMenu();
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return true;
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void OpenMenu()
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{
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characterSettingsFrame!.Visible = true;
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content.Visible = false;
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}
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};
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GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomCenter);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
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{
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OnClicked = (button, o) =>
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{
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GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
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characterSettingsFrame!.Visible = false;
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content.Visible = true;
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return true;
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}
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};
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}
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private void CreateStatPanel(GUIComponent parent, CharacterInfo info)
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{
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Job job = info.Job;
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GUILayoutGroup topLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform, Anchor.Center), isHorizontal: true);
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new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), topLayout.RectTransform), onDraw: (batch, component) =>
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{
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float posY = component.Rect.Center.Y - component.Rect.Width / 2;
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info.DrawPortrait(batch, new Vector2(component.Rect.X, posY), Vector2.Zero, component.Rect.Width, false, false);
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});
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GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), topLayout.RectTransform))
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{
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AbsoluteSpacing = GUI.IntScale(5),
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CanBeFocused = true
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};
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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if (!info.OmitJobInMenus)
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{
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nameBlock.TextColor = job.Prefab.UIColor;
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GUITextBlock jobBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
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}
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if (info.PersonalityTrait != null)
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{
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LocalizedString traitString = TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), info.PersonalityTrait.DisplayName);
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Vector2 traitSize = GUIStyle.SmallFont.MeasureString(traitString);
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GUITextBlock traitBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), traitString, font: GUIStyle.SmallFont);
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traitBlock.RectTransform.NonScaledSize = traitSize.Pad(traitBlock.Padding).ToPoint();
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}
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ImmutableHashSet<TalentPrefab?> talentsOutsideTree = info.GetUnlockedTalentsOutsideTree().Select(static e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e)).ToImmutableHashSet();
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if (talentsOutsideTree.Any())
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{
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), nameLayout.RectTransform), style: null);
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GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
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talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont);
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talentPointText.RectTransform.MaxSize = new Point(int.MaxValue, (int)talentPointText.TextSize.Y);
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var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.8f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
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{
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AutoHideScrollBar = false,
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ResizeContentToMakeSpaceForScrollBar = false
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};
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extraTalentList.ScrollBar.RectTransform.SetPosition(Anchor.BottomCenter, Pivot.TopCenter);
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extraTalentList.RectTransform.MinSize = new Point(0, GUI.IntScale(65));
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extraTalentLayout.Recalculate();
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extraTalentList.ForceLayoutRecalculation();
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foreach (var extraTalent in talentsOutsideTree)
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{
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if (extraTalent is null) { continue; }
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GUIImage talentImg = new GUIImage(new RectTransform(Vector2.One, extraTalentList.Content.RectTransform, scaleBasis: ScaleBasis.BothHeight), sprite: extraTalent.Icon, scaleToFit: true)
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{
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ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + extraTalent.Description),
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Color = GUIStyle.Green
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};
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}
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}
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skillLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 1f), topLayout.RectTransform), childAnchor: Anchor.TopRight)
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{
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AbsoluteSpacing = GUI.IntScale(5),
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Stretch = true
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};
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GUITextBlock skillBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillLayout.RectTransform), TextManager.Get("skills"), font: GUIStyle.SubHeadingFont);
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skillListBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f - skillBlock.RectTransform.RelativeSize.Y), skillLayout.RectTransform), style: null);
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TabMenu.CreateSkillList(info.Character, info, skillListBox);
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}
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private void CreateTalentMenu(GUIComponent parent, CharacterInfo info, TalentTree tree)
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{
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GUIListBox mainList = new GUIListBox(new RectTransform(new Vector2(1f, 0.9f), parent.RectTransform, anchor: Anchor.TopCenter));
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selectedTalents = info.GetUnlockedTalentsInTree().ToHashSet();
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List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
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foreach (var subTree in tree.TalentSubTrees)
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{
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GUIListBox talentList;
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GUIComponent talentParent;
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Vector2 treeSize;
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switch (subTree.Type)
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{
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case TalentTreeType.Primary:
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talentList = mainList;
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treeSize = new Vector2(1f, 0.5f);
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break;
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case TalentTreeType.Specialization:
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talentList = GetSpecializationList();
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treeSize = new Vector2(0.333f, 1f);
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break;
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default:
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throw new ArgumentOutOfRangeException($"Invalid TalentTreeType \"{subTree.Type}\"");
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}
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talentParent = talentList.Content;
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GUILayoutGroup subTreeLayoutGroup = new GUILayoutGroup(new RectTransform(treeSize, talentParent.RectTransform), isHorizontal: false, childAnchor: Anchor.TopCenter)
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{
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Stretch = true
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};
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if (subTree.Type != TalentTreeType.Primary)
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{
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GUIFrame subtreeTitleFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.05f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter)
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{ MinSize = new Point(0, GUI.IntScale(30)) }, style: null);
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subtreeTitleFrame.RectTransform.IsFixedSize = true;
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int elementPadding = GUI.IntScale(8);
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Point headerSize = subtreeTitleFrame.RectTransform.NonScaledSize;
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GUIFrame subTreeTitleBackground = new GUIFrame(new RectTransform(new Point(headerSize.X - elementPadding, headerSize.Y), subtreeTitleFrame.RectTransform, anchor: Anchor.Center), style: "SubtreeHeader");
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subTreeNames.Add(new GUITextBlock(new RectTransform(Vector2.One, subTreeTitleBackground.RectTransform, anchor: Anchor.TopCenter), subTree.DisplayName, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center));
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}
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int optionAmount = subTree.TalentOptionStages.Length;
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for (int i = 0; i < optionAmount; i++)
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{
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TalentOption option = subTree.TalentOptionStages[i];
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CreateTalentOption(subTreeLayoutGroup, subTree, i, option, info);
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}
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subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
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subTreeLayoutGroup.Children.Sum(c => c.Rect.Height + subTreeLayoutGroup.AbsoluteSpacing)));
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subTreeLayoutGroup.RectTransform.MinSize = new Point(subTreeLayoutGroup.Rect.Width, subTreeLayoutGroup.Rect.Height);
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subTreeLayoutGroup.Recalculate();
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if (subTree.Type == TalentTreeType.Specialization)
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{
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talentList.RectTransform.Resize(new Point(talentList.Rect.Width, Math.Max(subTreeLayoutGroup.Rect.Height, talentList.Rect.Height)));
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talentList.RectTransform.MinSize = new Point(0, talentList.Rect.Height);
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}
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}
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var specializationList = GetSpecializationList();
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GetSpecializationList().RectTransform.Resize(new Point(specializationList.Content.Children.Sum(c => c.Rect.Width), specializationList.Rect.Height));
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GUITextBlock.AutoScaleAndNormalize(subTreeNames);
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GUIListBox GetSpecializationList()
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{
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if (mainList.Content.Children.LastOrDefault() is GUIListBox specializationList)
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{
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return specializationList;
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}
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GUIListBox newSpecializationList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), mainList.Content.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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return newSpecializationList;
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}
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}
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private void CreateTalentOption(GUIComponent parent, TalentSubTree subTree, int index, TalentOption talentOption, CharacterInfo info)
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{
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int elementPadding = GUI.IntScale(8);
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GUIFrame talentOptionFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.01f), parent.RectTransform, anchor: Anchor.TopCenter)
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{ MinSize = new Point(0, GUI.IntScale(65)) }, style: null);
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Point talentFrameSize = talentOptionFrame.RectTransform.NonScaledSize;
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GUIFrame talentBackground = new GUIFrame(new RectTransform(new Point(talentFrameSize.X - elementPadding, talentFrameSize.Y - elementPadding), talentOptionFrame.RectTransform, anchor: Anchor.Center),
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style: "TalentBackground")
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{
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Color = talentStageStyles[Locked].Color
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};
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GUIFrame talentBackgroundHighlight = new GUIFrame(new RectTransform(Vector2.One, talentBackground.RectTransform, anchor: Anchor.Center), style: "TalentBackgroundGlow") { Visible = false };
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GUIImage cornerIcon = new GUIImage(new RectTransform(new Vector2(0.2f), talentOptionFrame.RectTransform, anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.BothHeight) { MaxSize = new Point(16) }, style: null)
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{
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CanBeFocused = false,
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Color = talentStageStyles[Locked].Color
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};
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Point iconSize = cornerIcon.RectTransform.NonScaledSize;
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cornerIcon.RectTransform.AbsoluteOffset = new Point(iconSize.X / 2, iconSize.Y / 2);
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GUILayoutGroup talentOptionCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.6f, 0.9f), talentOptionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
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GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
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HashSet<Identifier> talentOptionIdentifiers = talentOption.TalentIdentifiers.OrderBy(static t => t).ToHashSet();
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bool hasShowcase = talentOption.ShowcaseTalent.TryUnwrap(out Identifier showcaseTalentIdentifier);
|
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GUILayoutGroup showcaseLayout = talentOptionLayoutGroup;
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if (hasShowcase)
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{
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talentOptionIdentifiers.Add(showcaseTalentIdentifier);
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Point parentSize = talentBackground.RectTransform.NonScaledSize;
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GUIFrame showCaseFrame = new GUIFrame(new RectTransform(new Point((int)(parentSize.X / 3f * (talentOptionIdentifiers.Count - 1)), parentSize.Y)), style: "GUITooltip")
|
||||
{
|
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UserData = showcaseTalentIdentifier,
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IgnoreLayoutGroups = true,
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Visible = false
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};
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GUILayoutGroup showcaseCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.7f), showCaseFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
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showcaseLayout = new GUILayoutGroup(new RectTransform(Vector2.One, showcaseCenterGroup.RectTransform), isHorizontal: true) { Stretch = true };
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showCaseTalentFrames.Add(showCaseFrame);
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}
|
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||||
foreach (Identifier talentId in talentOptionIdentifiers)
|
||||
{
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if (!TalentPrefab.TalentPrefabs.TryGet(talentId, out TalentPrefab? talent)) { continue; }
|
||||
|
||||
bool isShowCaseTalent = hasShowcase && talentId == showcaseTalentIdentifier;
|
||||
GUIComponent talentParent;
|
||||
|
||||
if (hasShowcase && talentId != showcaseTalentIdentifier)
|
||||
{
|
||||
talentParent = showcaseLayout;
|
||||
}
|
||||
else
|
||||
{
|
||||
talentParent = talentOptionLayoutGroup;
|
||||
}
|
||||
|
||||
GUIFrame talentFrame = new GUIFrame(new RectTransform(Vector2.One, talentParent.RectTransform), style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
GUIFrame croppedTalentFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrame.RectTransform, anchor: Anchor.Center, scaleBasis: ScaleBasis.BothHeight), style: null);
|
||||
GUIButton talentButton = new GUIButton(new RectTransform(Vector2.One, croppedTalentFrame.RectTransform, anchor: Anchor.Center), style: null)
|
||||
{
|
||||
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + talent.Description),
|
||||
UserData = talent.Identifier,
|
||||
PressedColor = pressedColor,
|
||||
Enabled = info.Character != null,
|
||||
OnClicked = (button, userData) =>
|
||||
{
|
||||
if (isShowCaseTalent)
|
||||
{
|
||||
foreach (GUIComponent component in showCaseTalentFrames)
|
||||
{
|
||||
if (component.UserData is Identifier showcaseIdentifier && showcaseIdentifier == talentId)
|
||||
{
|
||||
component.RectTransform.ScreenSpaceOffset = new Point((int)(button.Rect.Location.X - component.Rect.Width / 2f + button.Rect.Width / 2f), button.Rect.Location.Y - component.Rect.Height);
|
||||
component.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Character? controlledCharacter = info.Character;
|
||||
if (controlledCharacter is null) { return false; }
|
||||
|
||||
if (talentOption.MaxChosenTalents is 1)
|
||||
{
|
||||
// deselect other buttons in tier by removing their selected talents from pool
|
||||
foreach (GUIButton guiButton in talentOptionLayoutGroup.GetAllChildren<GUIButton>())
|
||||
{
|
||||
if (guiButton.UserData is Identifier otherTalentIdentifier && guiButton != button)
|
||||
{
|
||||
if (!controlledCharacter.HasTalent(otherTalentIdentifier))
|
||||
{
|
||||
selectedTalents.Remove(otherTalentIdentifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Identifier talentIdentifier = (Identifier)userData;
|
||||
|
||||
if (IsViableTalentForCharacter(info.Character, talentIdentifier, selectedTalents))
|
||||
{
|
||||
if (!selectedTalents.Contains(talentIdentifier))
|
||||
{
|
||||
selectedTalents.Add(talentIdentifier);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedTalents.Remove(talentIdentifier);
|
||||
}
|
||||
}
|
||||
else if (!controlledCharacter.HasTalent(talentIdentifier))
|
||||
{
|
||||
selectedTalents.Remove(talentIdentifier);
|
||||
}
|
||||
|
||||
UpdateTalentInfo();
|
||||
return true;
|
||||
},
|
||||
};
|
||||
|
||||
talentButton.Color = talentButton.HoverColor = talentButton.PressedColor = talentButton.SelectedColor = talentButton.DisabledColor = Color.Transparent;
|
||||
|
||||
GUIComponent iconImage;
|
||||
if (talent.Icon is null)
|
||||
{
|
||||
iconImage = new GUITextBlock(new RectTransform(Vector2.One, talentButton.RectTransform, anchor: Anchor.Center), text: "???", font: GUIStyle.LargeFont, textAlignment: Alignment.Center, style: null)
|
||||
{
|
||||
OutlineColor = GUIStyle.Red,
|
||||
TextColor = GUIStyle.Red,
|
||||
PressedColor = unselectableColor,
|
||||
DisabledColor = unselectableColor,
|
||||
CanBeFocused = false,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
iconImage = new GUIImage(new RectTransform(Vector2.One, talentButton.RectTransform, anchor: Anchor.Center), sprite: talent.Icon, scaleToFit: true)
|
||||
{
|
||||
Color = talent.ColorOverride.TryUnwrap(out Color color) ? color : Color.White,
|
||||
PressedColor = unselectableColor,
|
||||
DisabledColor = unselectableColor * 0.5f,
|
||||
CanBeFocused = false,
|
||||
};
|
||||
}
|
||||
|
||||
iconImage.Enabled = talentButton.Enabled;
|
||||
if (isShowCaseTalent) { continue; }
|
||||
|
||||
talentButtons.Add(new TalentButton(talentButton, iconImage, talent));
|
||||
}
|
||||
|
||||
talentCornerIcons.Add(new TalentCornerIcon(subTree.Identifier, index, cornerIcon, talentBackground, talentBackgroundHighlight));
|
||||
}
|
||||
|
||||
private void CreateFooter(GUIComponent parent, CharacterInfo info)
|
||||
{
|
||||
GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), parent.RectTransform, Anchor.TopCenter), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), bottomLayout.RectTransform));
|
||||
GUIFrame experienceBarFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), experienceLayout.RectTransform), style: null);
|
||||
|
||||
experienceBar = new GUIProgressBar(new RectTransform(new Vector2(1f, 1f), experienceBarFrame.RectTransform, Anchor.CenterLeft),
|
||||
barSize: info.GetProgressTowardsNextLevel(), color: GUIStyle.Green)
|
||||
{
|
||||
IsHorizontal = true,
|
||||
};
|
||||
|
||||
experienceText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), experienceBarFrame.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.Font, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
Shadow = true,
|
||||
ToolTip = TextManager.Get("experiencetooltip")
|
||||
};
|
||||
|
||||
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), experienceLayout.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight)
|
||||
{ AutoScaleVertical = true };
|
||||
|
||||
talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
|
||||
{
|
||||
OnClicked = ResetTalentSelection
|
||||
};
|
||||
talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
|
||||
{
|
||||
OnClicked = ApplyTalentSelection,
|
||||
};
|
||||
GUITextBlock.AutoScaleAndNormalize(talentResetButton.TextBlock, talentApplyButton.TextBlock);
|
||||
}
|
||||
|
||||
private bool ResetTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
UpdateTalentInfo();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ApplyTalents(Character controlledCharacter)
|
||||
{
|
||||
foreach (Identifier talent in CheckTalentSelection(controlledCharacter, selectedTalents))
|
||||
{
|
||||
controlledCharacter.GiveTalent(talent);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.CreateEntityEvent(controlledCharacter, new Character.UpdateTalentsEventData());
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTalentInfo();
|
||||
}
|
||||
|
||||
private bool ApplyTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
if (controlledCharacter is null) { return false; }
|
||||
|
||||
ApplyTalents(controlledCharacter);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateTalentInfo()
|
||||
{
|
||||
if (!(Character.Controlled is { Info: var info } character)) { return; }
|
||||
|
||||
bool unlockedAllTalents = character.HasUnlockedAllTalents();
|
||||
|
||||
if (experienceBar is null || experienceText is null) { return; }
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
experienceText.Text = string.Empty;
|
||||
experienceBar.BarSize = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
experienceText.Text = $"{info.ExperiencePoints - info.GetExperienceRequiredForCurrentLevel()} / {info.GetExperienceRequiredToLevelUp() - info.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = info.GetProgressTowardsNextLevel();
|
||||
}
|
||||
|
||||
selectedTalents = CheckTalentSelection(character, selectedTalents).ToHashSet();
|
||||
|
||||
string pointsLeft = info.GetAvailableTalentPoints().ToString();
|
||||
|
||||
int talentCount = selectedTalents.Count - info.GetUnlockedTalentsInTree().Count();
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
talentPointText?.SetRichText($"‖color:{Color.Gray.ToStringHex()}‖{TextManager.Get("talentmenu.alltalentsunlocked")}‖color:end‖");
|
||||
}
|
||||
else if (talentCount > 0)
|
||||
{
|
||||
string pointsUsed = $"‖color:{XMLExtensions.ToStringHex(GUIStyle.Red)}‖{-talentCount}‖color:end‖";
|
||||
LocalizedString localizedString = TextManager.GetWithVariables("talentmenu.points.spending", ("[amount]", pointsLeft), ("[used]", pointsUsed));
|
||||
talentPointText?.SetRichText(localizedString);
|
||||
}
|
||||
else
|
||||
{
|
||||
talentPointText?.SetRichText(TextManager.GetWithVariable("talentmenu.points", "[amount]", pointsLeft));
|
||||
}
|
||||
|
||||
foreach (TalentCornerIcon cornerIcon in talentCornerIcons)
|
||||
{
|
||||
TalentTreeStageState state = GetTalentOptionStageState(character, cornerIcon.TalentTree, cornerIcon.Index, selectedTalents);
|
||||
TalentTreeStyle style = talentStageStyles[state];
|
||||
GUIComponentStyle newStyle = style.ComponentStyle;
|
||||
cornerIcon.IconComponent.ApplyStyle(newStyle);
|
||||
cornerIcon.IconComponent.Color = newStyle.Color;
|
||||
cornerIcon.BackgroundComponent.Color = style.Color;
|
||||
cornerIcon.GlowComponent.Visible = state == Highlighted;
|
||||
}
|
||||
|
||||
foreach (TalentButton talentButton in talentButtons)
|
||||
{
|
||||
Identifier talentIdentifier = talentButton.Identifier;
|
||||
bool unselectable = !IsViableTalentForCharacter(character, talentIdentifier, selectedTalents) || character.HasTalent(talentIdentifier);
|
||||
Color newTalentColor = unselectable ? unselectableColor : unselectedColor;
|
||||
Color hoverColor = Color.White;
|
||||
bool selected = false;
|
||||
|
||||
if (character.HasTalent(talentIdentifier))
|
||||
{
|
||||
selected = true;
|
||||
newTalentColor = GUIStyle.Green;
|
||||
}
|
||||
else if (selectedTalents.Contains(talentIdentifier))
|
||||
{
|
||||
selected = true;
|
||||
newTalentColor = GUIStyle.Orange;
|
||||
hoverColor = Color.Lerp(GUIStyle.Orange, Color.White, 0.7f);
|
||||
}
|
||||
|
||||
bool shouldOverride = !unselectable || selected;
|
||||
|
||||
if (shouldOverride && talentButton.Prefab.ColorOverride.TryUnwrap(out Color overrideColor))
|
||||
{
|
||||
newTalentColor = overrideColor;
|
||||
}
|
||||
|
||||
talentButton.IconComponent.Color = newTalentColor;
|
||||
talentButton.IconComponent.HoverColor = hoverColor;
|
||||
}
|
||||
|
||||
if (skillListBox is null) { return; }
|
||||
|
||||
TabMenu.CreateSkillList(character, info, skillListBox);
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
bool mouseInteracted = PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.ScrollWheelSpeed != 0;
|
||||
bool keyboardInteracted = PlayerInput.KeyHit(Keys.Escape) || GameSettings.CurrentConfig.KeyMap.Bindings[InputType.InfoTab].IsHit();
|
||||
|
||||
foreach (GUIComponent component in showCaseTalentFrames)
|
||||
{
|
||||
component.AddToGUIUpdateList(order: 1);
|
||||
if (!component.Visible) { continue; }
|
||||
|
||||
if (keyboardInteracted || (mouseInteracted && !component.Rect.Contains(PlayerInput.MousePosition)))
|
||||
{
|
||||
component.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Character.Controlled?.Info is not { } characterInfo || talentResetButton is null || talentApplyButton is null) { return; }
|
||||
|
||||
int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
|
||||
talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
|
||||
if (talentApplyButton.Enabled && talentApplyButton.FlashTimer <= 0.0f)
|
||||
{
|
||||
talentApplyButton.Flash(GUIStyle.Orange);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user