Build 0.20.0.0
This commit is contained in:
@@ -34,7 +34,7 @@ namespace Barotrauma
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private List<CharacterTeamType> teamIDs;
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private const string inLobbyString = "\u2022 \u2022 \u2022";
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private GUIFrame pendingChangesFrame = null;
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public static GUIFrame PendingChangesFrame = null;
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public static Color OwnCharacterBGColor = Color.Gold * 0.7f;
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private bool isTransferMenuOpen;
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@@ -44,6 +44,7 @@ namespace Barotrauma
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private float transferMenuOpenState;
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private bool transferMenuStateCompleted;
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private readonly HashSet<Identifier> registeredEvents = new HashSet<Identifier>();
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private readonly TalentMenu talentMenu = new TalentMenu();
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private class LinkedGUI
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{
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@@ -206,14 +207,10 @@ namespace Barotrauma
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transferMenuButton.RectTransform.AbsoluteOffset = new Point(0, -pos - transferMenu.Rect.Height);
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}
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GameSession.UpdateTalentNotificationIndicator(talentPointNotification);
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if (Character.Controlled?.Info is { } characterInfo && talentResetButton != null && talentApplyButton != null)
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if (SelectedTab is InfoFrameTab.Talents)
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{
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int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
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talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
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if (talentApplyButton.Enabled && talentApplyButton.FlashTimer <= 0.0f)
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{
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talentApplyButton.Flash(GUIStyle.Orange);
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}
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talentMenu?.Update();
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}
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if (SelectedTab != InfoFrameTab.Crew) { return; }
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@@ -251,6 +248,10 @@ namespace Barotrauma
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{
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infoFrame?.AddToGUIUpdateList();
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NetLobbyScreen.JobInfoFrame?.AddToGUIUpdateList();
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if (SelectedTab is InfoFrameTab.Talents)
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{
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talentMenu?.AddToGUIUpdateList();
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}
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}
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public static void OnRoundEnded()
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@@ -325,11 +326,11 @@ namespace Barotrauma
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AbsoluteOffset = new Point(contentFrame.Rect.X, contentFrame.Rect.Bottom + GUI.IntScale(8))
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}, style: null);
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pendingChangesFrame = new GUIFrame(new RectTransform(Vector2.One, bottomDisclaimerFrame.RectTransform, Anchor.Center), style: null);
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PendingChangesFrame = new GUIFrame(new RectTransform(Vector2.One, bottomDisclaimerFrame.RectTransform, Anchor.Center), style: null);
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if (GameMain.NetLobbyScreen?.CampaignCharacterDiscarded ?? false)
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{
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NetLobbyScreen.CreateChangesPendingFrame(pendingChangesFrame);
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NetLobbyScreen.CreateChangesPendingFrame(PendingChangesFrame);
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}
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SetBalanceText(balanceText, campaignMode.Bank.Balance);
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@@ -403,7 +404,7 @@ namespace Barotrauma
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CreateSubmarineInfo(infoFrameHolder, Submarine.MainSub);
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break;
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case InfoFrameTab.Talents:
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CreateCharacterInfo(infoFrameHolder);
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talentMenu.CreateGUI(infoFrameHolder);
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break;
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}
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}
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@@ -1774,370 +1775,10 @@ namespace Barotrauma
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sub.Info.CreateSpecsWindow(specsListBox, GUIStyle.Font, includeTitle: false, includeClass: false, includeDescription: true);
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}
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}
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private Color unselectedColor = new Color(240, 255, 255, 225);
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private Color unselectableColor = new Color(100, 100, 100, 225);
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private Color pressedColor = new Color(60, 60, 60, 225);
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private readonly List<(GUIButton button, GUIComponent icon)> talentButtons = new List<(GUIButton button, GUIComponent icon)>();
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private readonly List<(Identifier talentTree, int index, GUIImage icon, GUIFrame background, GUIFrame backgroundGlow)> talentCornerIcons = new List<(Identifier talentTree, int index, GUIImage icon, GUIFrame background, GUIFrame backgroundGlow)>();
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private List<Identifier> selectedTalents = new List<Identifier>();
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private GUITextBlock experienceText;
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private GUIProgressBar experienceBar;
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private GUITextBlock talentPointText;
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private GUIListBox skillListBox;
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private GUIButton talentApplyButton,
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talentResetButton;
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private GUIImage talentPointNotification;
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private readonly ImmutableDictionary<TalentTree.TalentTreeStageState, GUIComponentStyle> talentStageStyles = new Dictionary<TalentTree.TalentTreeStageState, GUIComponentStyle>
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{
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{ TalentTree.TalentTreeStageState.Invalid, GUIStyle.GetComponentStyle("TalentTreeLocked") },
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{ TalentTree.TalentTreeStageState.Locked, GUIStyle.GetComponentStyle("TalentTreeLocked") },
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{ TalentTree.TalentTreeStageState.Unlocked, GUIStyle.GetComponentStyle("TalentTreePurchased") },
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{ TalentTree.TalentTreeStageState.Available, GUIStyle.GetComponentStyle("TalentTreeUnlocked") },
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{ TalentTree.TalentTreeStageState.Highlighted, GUIStyle.GetComponentStyle("TalentTreeAvailable") },
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}.ToImmutableDictionary();
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private readonly ImmutableDictionary<TalentTree.TalentTreeStageState, Color> talentStageBackgroundColors = new Dictionary<TalentTree.TalentTreeStageState, Color>
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{
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{ TalentTree.TalentTreeStageState.Invalid, new Color(48,48,48,255) },
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{ TalentTree.TalentTreeStageState.Locked, new Color(48,48,48,255) },
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{ TalentTree.TalentTreeStageState.Unlocked, new Color(24,37,31,255) },
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{ TalentTree.TalentTreeStageState.Available, new Color(50,47,33,255) },
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{ TalentTree.TalentTreeStageState.Highlighted, new Color(50,47,33,255) },
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}.ToImmutableDictionary();
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private void CreateCharacterInfo(GUIFrame infoFrame)
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{
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infoFrame.ClearChildren();
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talentButtons.Clear();
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talentCornerIcons.Clear();
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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int padding = GUI.IntScale(15);
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(background.Rect.Width - padding, background.Rect.Height - padding), infoFrame.RectTransform, Anchor.Center), style: null);
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GUIFrame content = new GUIFrame(new RectTransform(new Vector2(0.98f), frame.RectTransform, Anchor.Center), style: null);
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GUIFrame characterSettingsFrame = null;
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GUILayoutGroup characterLayout = null;
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if (!(GameMain.NetworkMember is null))
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{
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characterSettingsFrame = new GUIFrame(new RectTransform(Vector2.One, frame.RectTransform), style: null) { Visible = false };
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characterLayout = new GUILayoutGroup(new RectTransform(Vector2.One, characterSettingsFrame.RectTransform));
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GUIFrame containerFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.9f), characterLayout.RectTransform), style: null);
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GUIFrame playerFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.7f), containerFrame.RectTransform, Anchor.Center), style: null);
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GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
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}
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Character controlledCharacter = Character.Controlled;
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CharacterInfo info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
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if (info == null) { return; }
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Job job = info.Job;
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GUILayoutGroup contentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), content.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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AbsoluteSpacing = GUI.IntScale(10),
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Stretch = true
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};
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GUILayoutGroup topLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), contentLayout.RectTransform, Anchor.Center), isHorizontal: true);
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new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), topLayout.RectTransform), onDraw: (batch, component) =>
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{
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float posY = component.Rect.Center.Y - component.Rect.Width / 2;
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info.DrawPortrait(batch, new Vector2(component.Rect.X, posY), Vector2.Zero, component.Rect.Width, false, false);
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});
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GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), topLayout.RectTransform))
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{
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AbsoluteSpacing = GUI.IntScale(5),
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CanBeFocused = true
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};
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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if (!info.OmitJobInMenus)
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{
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nameBlock.TextColor = job.Prefab.UIColor;
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GUITextBlock jobBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
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}
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LocalizedString traitString = TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), info.PersonalityTrait.DisplayName);
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Vector2 traitSize = GUIStyle.SmallFont.MeasureString(traitString);
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GUITextBlock traitBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), traitString, font: GUIStyle.SmallFont);
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traitBlock.RectTransform.NonScaledSize = traitSize.Pad(traitBlock.Padding).ToPoint();
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IEnumerable<TalentPrefab> talentsOutsideTree = info.GetUnlockedTalentsOutsideTree().Select(e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e));
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if (talentsOutsideTree.Count() > 0)
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{
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), nameLayout.RectTransform), style: null);
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GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
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talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont);
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talentPointText.RectTransform.MaxSize = new Point(int.MaxValue, (int)talentPointText.TextSize.Y);
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var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.8f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
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{
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AutoHideScrollBar = false,
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ResizeContentToMakeSpaceForScrollBar = false
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};
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extraTalentList.ScrollBar.RectTransform.SetPosition(Anchor.BottomCenter, Pivot.TopCenter);
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extraTalentList.RectTransform.MinSize = new Point(0, GUI.IntScale(65));
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extraTalentLayout.Recalculate();
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extraTalentList.ForceLayoutRecalculation();
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foreach (var extraTalent in talentsOutsideTree)
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{
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var img = new GUIImage(new RectTransform(new Point(extraTalentList.Content.Rect.Height), extraTalentList.Content.RectTransform), sprite: extraTalent.Icon, scaleToFit: true)
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{
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ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + extraTalent.Description),
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Color = GUIStyle.Green
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};
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img.RectTransform.SizeChanged += () =>
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{
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img.RectTransform.MaxSize = new Point(img.Rect.Height);
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};
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}
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}
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GUILayoutGroup skillLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 1f), topLayout.RectTransform), childAnchor: Anchor.TopRight)
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{
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AbsoluteSpacing = GUI.IntScale(5),
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Stretch = true
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};
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GUITextBlock skillBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillLayout.RectTransform), TextManager.Get("skills"), font: GUIStyle.SubHeadingFont);
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skillListBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f - skillBlock.RectTransform.RelativeSize.Y), skillLayout.RectTransform), style: null);
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CreateSkillList(controlledCharacter, info, skillListBox);
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
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GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.6f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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if (controlledCharacter == null)
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{
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talentTreeListBox.Enabled = false;
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}
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else
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{
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if (!TalentTree.JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
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selectedTalents = info.GetUnlockedTalentsInTree().ToList();
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List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
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foreach (var subTree in talentTree.TalentSubTrees)
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{
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GUIFrame subTreeFrame = new GUIFrame(new RectTransform(new Vector2(0.333f, 1f), talentTreeListBox.Content.RectTransform, anchor: Anchor.TopLeft), style: null);
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GUILayoutGroup subTreeLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), subTreeFrame.RectTransform, Anchor.Center), false, childAnchor: Anchor.TopCenter);
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GUIFrame subtreeTitleFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.111f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
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int elementPadding = GUI.IntScale(8);
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Point headerSize = subtreeTitleFrame.RectTransform.NonScaledSize;
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GUIFrame subTreeTitleBackground = new GUIFrame(new RectTransform(new Point(headerSize.X - elementPadding, headerSize.Y), subtreeTitleFrame.RectTransform, anchor: Anchor.Center), style: "SubtreeHeader");
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subTreeNames.Add(new GUITextBlock(new RectTransform(Vector2.One, subTreeTitleBackground.RectTransform, anchor: Anchor.TopCenter), subTree.DisplayName, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center));
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for (int i = 0; i < 4; i++)
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{
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GUIFrame talentOptionFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.222f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
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Point talentFrameSize = talentOptionFrame.RectTransform.NonScaledSize;
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GUIFrame talentBackground = new GUIFrame(new RectTransform(new Point(talentFrameSize.X - elementPadding, talentFrameSize.Y - elementPadding), talentOptionFrame.RectTransform, anchor: Anchor.Center), style: "TalentBackground")
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{
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Color = talentStageBackgroundColors[TalentTree.TalentTreeStageState.Locked]
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};
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GUIFrame talentBackgroundHighlight = new GUIFrame(new RectTransform(Vector2.One, talentBackground.RectTransform, anchor: Anchor.Center), style: "TalentBackgroundGlow") { Visible = false };
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GUIImage cornerIcon = new GUIImage(new RectTransform(new Vector2(0.2f), talentOptionFrame.RectTransform, anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.BothHeight) { MaxSize = new Point(16) }, style: null)
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{
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CanBeFocused = false,
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Color = talentStageBackgroundColors[TalentTree.TalentTreeStageState.Locked]
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};
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Point iconSize = cornerIcon.RectTransform.NonScaledSize;
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cornerIcon.RectTransform.AbsoluteOffset = new Point(iconSize.X / 2, iconSize.Y / 2);
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if (subTree.TalentOptionStages.Length <= i) { continue; }
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TalentOption talentOption = subTree.TalentOptionStages[i];
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GUILayoutGroup talentOptionCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 0.7f), talentOptionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
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GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
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foreach (Identifier talentId in talentOption.TalentIdentifiers.OrderBy(t => t))
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{
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if (!TalentPrefab.TalentPrefabs.TryGet(talentId, out TalentPrefab talent)) { continue; }
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GUIFrame talentFrame = new GUIFrame(new RectTransform(Vector2.One, talentOptionLayoutGroup.RectTransform), style: null)
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{
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CanBeFocused = false
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};
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GUIFrame croppedTalentFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrame.RectTransform, anchor: Anchor.Center, scaleBasis: ScaleBasis.BothHeight), style: null);
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GUIButton talentButton = new GUIButton(new RectTransform(Vector2.One, croppedTalentFrame.RectTransform, anchor: Anchor.Center), style: null)
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{
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ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + talent.Description),
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UserData = talent.Identifier,
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PressedColor = pressedColor,
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Enabled = controlledCharacter != null,
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OnClicked = (button, userData) =>
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{
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// deselect other buttons in tier by removing their selected talents from pool
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foreach (GUIButton guiButton in talentOptionLayoutGroup.GetAllChildren<GUIButton>())
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{
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if (guiButton.UserData is Identifier otherTalentIdentifier && guiButton != button)
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{
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if (!controlledCharacter.HasTalent(otherTalentIdentifier))
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{
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selectedTalents.Remove(otherTalentIdentifier);
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}
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}
|
||||
}
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Identifier talentIdentifier = (Identifier)userData;
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if (TalentTree.IsViableTalentForCharacter(controlledCharacter, talentIdentifier, selectedTalents))
|
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{
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if (!selectedTalents.Contains(talentIdentifier))
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{
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selectedTalents.Add(talentIdentifier);
|
||||
}
|
||||
}
|
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else if (!controlledCharacter.HasTalent(talentIdentifier))
|
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{
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selectedTalents.Remove(talentIdentifier);
|
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}
|
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|
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UpdateTalentInfo();
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return true;
|
||||
},
|
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};
|
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|
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talentButton.Color = talentButton.HoverColor = talentButton.PressedColor = talentButton.SelectedColor = talentButton.DisabledColor = Color.Transparent;
|
||||
|
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GUIComponent iconImage;
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if (talent.Icon is null)
|
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{
|
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iconImage = new GUITextBlock(new RectTransform(Vector2.One, talentButton.RectTransform, anchor: Anchor.Center), text: "???", font: GUIStyle.LargeFont, textAlignment: Alignment.Center, style: null)
|
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{
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OutlineColor = GUIStyle.Red,
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TextColor = GUIStyle.Red,
|
||||
PressedColor = unselectableColor,
|
||||
DisabledColor = unselectableColor,
|
||||
CanBeFocused = false,
|
||||
};
|
||||
}
|
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else
|
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{
|
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iconImage = new GUIImage(new RectTransform(Vector2.One, talentButton.RectTransform, anchor: Anchor.Center), sprite: talent.Icon, scaleToFit: true)
|
||||
{
|
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PressedColor = unselectableColor,
|
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DisabledColor = unselectableColor * 0.5f,
|
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CanBeFocused = false,
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||||
};
|
||||
}
|
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iconImage.Enabled = talentButton.Enabled;
|
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talentButtons.Add((talentButton, iconImage));
|
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}
|
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talentCornerIcons.Add((subTree.Identifier, i, cornerIcon, talentBackground, talentBackgroundHighlight));
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}
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}
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GUITextBlock.AutoScaleAndNormalize(subTreeNames);
|
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|
||||
GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), bottomLayout.RectTransform));
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GUIFrame experienceBarFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), experienceLayout.RectTransform), style: null);
|
||||
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experienceBar = new GUIProgressBar(new RectTransform(new Vector2(1f, 1f), experienceBarFrame.RectTransform, Anchor.CenterLeft),
|
||||
barSize: info.GetProgressTowardsNextLevel(), color: GUIStyle.Green)
|
||||
{
|
||||
IsHorizontal = true,
|
||||
};
|
||||
|
||||
experienceText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), experienceBarFrame.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.Font, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
Shadow = true,
|
||||
ToolTip = TextManager.Get("experiencetooltip")
|
||||
};
|
||||
|
||||
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), experienceLayout.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight) { AutoScaleVertical = true };
|
||||
|
||||
talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
|
||||
{
|
||||
OnClicked = ResetTalentSelection
|
||||
};
|
||||
talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
|
||||
{
|
||||
OnClicked = ApplyTalentSelection,
|
||||
};
|
||||
GUITextBlock.AutoScaleAndNormalize(talentResetButton.TextBlock, talentApplyButton.TextBlock);
|
||||
}
|
||||
|
||||
if (!(GameMain.NetworkMember is null))
|
||||
{
|
||||
GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
|
||||
text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"), style: "GUIButtonSmall")
|
||||
{
|
||||
IgnoreLayoutGroups = false
|
||||
};
|
||||
newCharacterBox.TextBlock.AutoScaleHorizontal = true;
|
||||
|
||||
newCharacterBox.OnClicked = (button, o) =>
|
||||
{
|
||||
if (!GameMain.NetLobbyScreen.CampaignCharacterDiscarded)
|
||||
{
|
||||
GameMain.NetLobbyScreen.TryDiscardCampaignCharacter(() =>
|
||||
{
|
||||
newCharacterBox.Text = TextManager.Get("settings");
|
||||
if (pendingChangesFrame != null)
|
||||
{
|
||||
NetLobbyScreen.CreateChangesPendingFrame(pendingChangesFrame);
|
||||
}
|
||||
OpenMenu();
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
OpenMenu();
|
||||
return true;
|
||||
|
||||
void OpenMenu()
|
||||
{
|
||||
characterSettingsFrame!.Visible = true;
|
||||
content.Visible = false;
|
||||
}
|
||||
};
|
||||
|
||||
if (!(characterLayout is null))
|
||||
{
|
||||
GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomCenter);
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
|
||||
characterSettingsFrame!.Visible = false;
|
||||
content.Visible = true;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTalentInfo();
|
||||
}
|
||||
|
||||
private void CreateSkillList(Character character, CharacterInfo info, GUIListBox parent)
|
||||
public static void CreateSkillList(Character character, CharacterInfo info, GUIListBox parent)
|
||||
{
|
||||
parent.Content.ClearChildren();
|
||||
List<GUITextBlock> skillNames = new List<GUITextBlock>();
|
||||
@@ -2172,116 +1813,10 @@ namespace Barotrauma
|
||||
GUITextBlock.AutoScaleAndNormalize(skillNames);
|
||||
}
|
||||
|
||||
private void UpdateTalentInfo()
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
if (controlledCharacter?.Info == null) { return; }
|
||||
|
||||
if (SelectedTab != InfoFrameTab.Talents) { return; }
|
||||
|
||||
bool unlockedAllTalents = controlledCharacter.HasUnlockedAllTalents();
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
experienceText.Text = string.Empty;
|
||||
experienceBar.BarSize = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
experienceText.Text = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = controlledCharacter.Info.GetProgressTowardsNextLevel();
|
||||
}
|
||||
|
||||
selectedTalents = TalentTree.CheckTalentSelection(controlledCharacter, selectedTalents);
|
||||
|
||||
string pointsLeft = controlledCharacter.Info.GetAvailableTalentPoints().ToString();
|
||||
|
||||
int talentCount = selectedTalents.Count - controlledCharacter.Info.GetUnlockedTalentsInTree().Count();
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
talentPointText.SetRichText($"‖color:{XMLExtensions.ToStringHex(Color.Gray)}‖{TextManager.Get("talentmenu.alltalentsunlocked")}‖color:end‖");
|
||||
}
|
||||
else if (talentCount > 0)
|
||||
{
|
||||
string pointsUsed = $"‖color:{XMLExtensions.ColorToString(GUIStyle.Red)}‖{-talentCount}‖color:end‖";
|
||||
LocalizedString localizedString = TextManager.GetWithVariables("talentmenu.points.spending", ("[amount]", pointsLeft), ("[used]", pointsUsed));
|
||||
talentPointText.SetRichText(localizedString);
|
||||
}
|
||||
else
|
||||
{
|
||||
talentPointText.SetRichText(TextManager.GetWithVariable("talentmenu.points", "[amount]", pointsLeft));
|
||||
}
|
||||
|
||||
foreach (var (talentTree, index, icon, frame, glow) in talentCornerIcons)
|
||||
{
|
||||
TalentTree.TalentTreeStageState state = TalentTree.GetTalentOptionStageState(controlledCharacter, talentTree, index, selectedTalents);
|
||||
GUIComponentStyle newStyle = talentStageStyles[state];
|
||||
icon.ApplyStyle(newStyle);
|
||||
icon.Color = newStyle.Color;
|
||||
frame.Color = talentStageBackgroundColors[state];
|
||||
glow.Visible = state == TalentTree.TalentTreeStageState.Highlighted;
|
||||
}
|
||||
|
||||
foreach (var talentButton in talentButtons)
|
||||
{
|
||||
Identifier talentIdentifier = (Identifier)talentButton.button.UserData;
|
||||
bool unselectable = !TalentTree.IsViableTalentForCharacter(controlledCharacter, talentIdentifier, selectedTalents) || controlledCharacter.HasTalent(talentIdentifier);
|
||||
Color newTalentColor = unselectable ? unselectableColor : unselectedColor;
|
||||
Color hoverColor = Color.White;
|
||||
|
||||
if (controlledCharacter.HasTalent(talentIdentifier))
|
||||
{
|
||||
newTalentColor = GUIStyle.Green;
|
||||
}
|
||||
else if (selectedTalents.Contains(talentIdentifier))
|
||||
{
|
||||
newTalentColor = GUIStyle.Orange;
|
||||
hoverColor = Color.Lerp(GUIStyle.Orange, Color.White, 0.7f);
|
||||
}
|
||||
|
||||
talentButton.icon.Color = newTalentColor;
|
||||
talentButton.icon.HoverColor = hoverColor;
|
||||
}
|
||||
|
||||
CreateSkillList(controlledCharacter, controlledCharacter.Info, skillListBox);
|
||||
}
|
||||
|
||||
private void ApplyTalents(Character controlledCharacter)
|
||||
{
|
||||
selectedTalents = TalentTree.CheckTalentSelection(controlledCharacter, selectedTalents);
|
||||
foreach (Identifier talent in selectedTalents)
|
||||
{
|
||||
controlledCharacter.GiveTalent(talent);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.CreateEntityEvent(controlledCharacter, new Character.UpdateTalentsEventData());
|
||||
}
|
||||
}
|
||||
selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
|
||||
UpdateTalentInfo();
|
||||
}
|
||||
|
||||
private bool ApplyTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
ApplyTalents(controlledCharacter);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ResetTalentSelection(GUIButton guiButton, object userData)
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
if (controlledCharacter?.Info == null) { return false; }
|
||||
selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
|
||||
UpdateTalentInfo();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnExperienceChanged(Character character)
|
||||
{
|
||||
if (character != Character.Controlled) { return; }
|
||||
UpdateTalentInfo();
|
||||
talentMenu.UpdateTalentInfo();
|
||||
}
|
||||
|
||||
public void OnClose()
|
||||
|
||||
Reference in New Issue
Block a user