Build 0.20.0.0
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@@ -769,7 +769,7 @@ namespace Barotrauma
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if (Character.Controlled != null && ChatMessage.CanUseRadio(Character.Controlled, out WifiComponent radio))
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{
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radio.Channel = channel;
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GameMain.Client?.CreateEntityEvent(radio.Item, new Item.ChangePropertyEventData(radio.SerializableProperties["channel".ToIdentifier()]));
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GameMain.Client?.CreateEntityEvent(radio.Item, new Item.ChangePropertyEventData(radio.SerializableProperties["channel".ToIdentifier()], radio));
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if (setText)
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{
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