Build 0.20.0.0

This commit is contained in:
Markus Isberg
2022-10-27 17:54:57 +03:00
parent 05c7b1f869
commit edaf4b09fe
197 changed files with 4344 additions and 1773 deletions
@@ -109,6 +109,22 @@ namespace Barotrauma
set => grainStrength = Math.Max(0, value);
}
/// <summary>
/// Can be used to set camera shake from status effects
/// </summary>
public float CameraShake
{
get { return Screen.Selected?.Cam?.Shake ?? 0.0f; }
set
{
if (!MathUtils.IsValid(value)) { return; }
if (Screen.Selected?.Cam != null)
{
Screen.Selected.Cam.Shake = value;
}
}
}
private readonly List<ParticleEmitter> bloodEmitters = new List<ParticleEmitter>();
public IEnumerable<ParticleEmitter> BloodEmitters
{