Clients don't stop updating the controls/HUD/etc of their character when water pressure reaches lethal levels until the server implodes the character. Requested by nilanthanimosus; doesn't change much in the vanilla game, but modded servers can now disable pressure deaths without characters becoming immobilized in high pressure.
This commit is contained in:
@@ -1365,8 +1365,11 @@ namespace Barotrauma
|
|||||||
if (PressureTimer >= 100.0f)
|
if (PressureTimer >= 100.0f)
|
||||||
{
|
{
|
||||||
if (controlled == this) cam.Zoom = 5.0f;
|
if (controlled == this) cam.Zoom = 5.0f;
|
||||||
Implode();
|
if (GameMain.Client == null)
|
||||||
return;
|
{
|
||||||
|
Implode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user