Lobby update ID isn't included in ingame update messages, resetting lastRecvGeneralUpdate in InitClientSync
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@@ -831,7 +831,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
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outmsg.Write((byte)ClientNetObject.SYNC_IDS);
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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outmsg.Write(Entity.Spawner.NetStateID);
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outmsg.Write(entityEventManager.LastReceivedID);
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