Lobby update ID isn't included in ingame update messages, resetting lastRecvGeneralUpdate in InitClientSync

This commit is contained in:
Regalis
2017-01-11 23:37:30 +02:00
parent 037bd09c2c
commit ed675dc75e
3 changed files with 4 additions and 2 deletions

View File

@@ -68,6 +68,8 @@ namespace Barotrauma.Networking
lastSentChatMsgID = 0;
lastRecvChatMsgID = ChatMessage.LastID;
lastRecvGeneralUpdate = 0;
lastRecvEntitySpawnID = 0;
lastRecvEntityEventID = 0;
}