Lobby update ID isn't included in ingame update messages, resetting lastRecvGeneralUpdate in InitClientSync
This commit is contained in:
@@ -68,6 +68,8 @@ namespace Barotrauma.Networking
|
||||
lastSentChatMsgID = 0;
|
||||
lastRecvChatMsgID = ChatMessage.LastID;
|
||||
|
||||
lastRecvGeneralUpdate = 0;
|
||||
|
||||
lastRecvEntitySpawnID = 0;
|
||||
lastRecvEntityEventID = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user