- relaycomponent inherits from powertransfer, so that they're included when calculating the load/power for the grid
- deactivated powertransfer components don't carry power - fixed reactor graph lines going over the graph if load > 10 000
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@@ -14,6 +14,12 @@ namespace Barotrauma.Items.Components
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set
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set
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{
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{
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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if (textBlock.Rect.Width != item.Rect.Width || textBlock.Rect.Height != item.Rect.Height)
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{
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textBlock = null;
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}
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TextBlock.Text = value;
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TextBlock.Text = value;
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}
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}
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}
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}
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@@ -452,11 +452,17 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Grid load: " + (int)load + " kW",
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spriteBatch.DrawString(GUI.Font, "Grid load: " + (int)load + " kW",
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new Vector2(x + 600, y + 30), Color.Yellow);
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new Vector2(x + 600, y + 30), Color.Yellow);
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float maxLoad = 0.0f;
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foreach (float loadVal in loadGraph)
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{
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maxLoad = Math.Max(maxLoad, loadVal);
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}
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DrawGraph(tempGraph, spriteBatch,
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DrawGraph(tempGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 400, 250), 10000.0f, xOffset, Color.Red);
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new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Red);
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DrawGraph(loadGraph, spriteBatch,
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DrawGraph(loadGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 400, 250), 10000.0f, xOffset, Color.Yellow);
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new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Yellow);
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
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foreach (Connection c2 in c.Recipients)
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foreach (Connection c2 in c.Recipients)
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{
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{
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PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
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PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
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if (pt == null) continue;
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if (pt == null || !pt.IsActive) continue;
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gridLoad += pt.PowerLoad;
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gridLoad += pt.PowerLoad;
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}
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}
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@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
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//if (it.Updated) continue;
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//if (it.Updated) continue;
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Powered powered = it.GetComponent<Powered>();
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Powered powered = it.GetComponent<Powered>();
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if (powered == null) continue;
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if (powered == null || !powered.IsActive) continue;
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if (connectedList.Contains(powered)) continue;
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if (connectedList.Contains(powered)) continue;
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@@ -3,7 +3,7 @@ using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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namespace Barotrauma.Items.Components
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{
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{
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class RelayComponent : ItemComponent
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class RelayComponent : PowerTransfer
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{
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{
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private float maxPower;
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private float maxPower;
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@@ -17,27 +17,43 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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}
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private bool isOn;
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[Editable, HasDefaultValue(false, true)]
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[Editable, HasDefaultValue(false, true)]
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public bool IsOn
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public bool IsOn
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{
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{
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get; set;
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get
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{
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return IsActive;
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}
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set
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{
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isOn = value;
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IsActive = value;
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if (!IsActive)
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{
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currPowerConsumption = 0.0f;
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}
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}
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}
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}
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public RelayComponent(Item item, XElement element)
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public RelayComponent(Item item, XElement element)
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: base (item, element)
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: base (item, element)
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{
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{
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IsActive = true;
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IsActive = isOn;
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IsOn = true;
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}
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}
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public override void Update(float deltaTime, Camera cam)
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public override void Update(float deltaTime, Camera cam)
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{
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{
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base.Update(deltaTime, cam);
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item.SendSignal(0, IsOn ? "1" : "0", "state_out");
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item.SendSignal(0, IsOn ? "1" : "0", "state_out");
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}
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
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{
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{
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if (connection.IsPower && connection.Name.Contains("_out")) return;
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if (item.Condition <= 0.0f) return;
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if (item.Condition <= 0.0f) return;
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if (power > maxPower) item.Condition = 0.0f;
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if (power > maxPower) item.Condition = 0.0f;
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