(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.

This commit is contained in:
Joonas Rikkonen
2019-04-15 12:07:27 +03:00
parent 40ef1c018d
commit ed38e60d13
6 changed files with 143 additions and 10 deletions
@@ -55,11 +55,20 @@ namespace Barotrauma
{
public object defaultValue;
public bool isSaveable;
public string translationTextTag;
public Serialize(object defaultValue, bool isSaveable)
/// <summary>
/// Makes the property serializable to/from XML
/// </summary>
/// <param name="defaultValue">The property is set to this value during deserialization if the value is not defined in XML.</param>
/// <param name="isSaveable">Is the value saved to XML when serializing.</param>
/// <param name="translationTextTag">If set to anything else than null, SerializableEntityEditors will show what the text gets translated to or warn if the text is not found in the language files.
/// Setting the value to a non-empty string will let the user select the text from one whose tag starts with the given string (e.g. RoomName. would show all texts with a RoomName.* tag)</param>
public Serialize(object defaultValue, bool isSaveable, string translationTextTag = null)
{
this.defaultValue = defaultValue;
this.isSaveable = isSaveable;
this.translationTextTag = translationTextTag;
}
}