- Enemies with the "attack when provoked" setting only start attacking humans and structures if the attacker is a non-AI character or has a HumanAIController.

- Characters that launch a turret get assigned as the user of the projectile (-> shooting watchers with a railgun makes them attack).
- Increased watchers' attack range.
This commit is contained in:
Joonas Rikkonen
2017-06-12 18:56:33 +03:00
parent c7d22ecb47
commit ed0a5f0f66
4 changed files with 13 additions and 7 deletions
@@ -19,7 +19,7 @@
<!-- head -->
<limb id = "0" type="Head" width="350" height="320" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
<attack range="150" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
<attack range="250" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" radius="50" height="120" flip="true">