Converted UInt32 ID's to UInt16

TODO: test everything, make sure nothing broke
This commit is contained in:
juanjp600
2017-03-06 16:25:12 -03:00
parent 7935ecce46
commit ecb7500df9
12 changed files with 57 additions and 84 deletions

View File

@@ -11,25 +11,25 @@ namespace Barotrauma.Networking
{
private List<ClientEntityEvent> events;
private UInt32 ID;
private UInt16 ID;
private GameClient thisClient;
//when was a specific entity event last sent to the client
// key = event id, value = NetTime.Now when sending
public Dictionary<UInt32, float> eventLastSent;
public Dictionary<UInt16, float> eventLastSent;
public UInt32 LastReceivedID
public UInt16 LastReceivedID
{
get { return lastReceivedID; }
}
private UInt32 lastReceivedID;
private UInt16 lastReceivedID;
public ClientEntityEventManager(GameClient client)
{
events = new List<ClientEntityEvent>();
eventLastSent = new Dictionary<uint, float>();
eventLastSent = new Dictionary<UInt16, float>();
thisClient = client;
}
@@ -61,7 +61,7 @@ namespace Barotrauma.Networking
//find the index of the first event the server hasn't received
int startIndex = events.Count;
while (startIndex > 0 &&
events[startIndex-1].ID > thisClient.LastSentEntityEventID)
NetIdUtils.IdMoreRecent(events[startIndex-1].ID,thisClient.LastSentEntityEventID))
{
startIndex--;
}
@@ -103,21 +103,21 @@ namespace Barotrauma.Networking
/// </summary>
public void Read(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
UInt32 unreceivedEntityEventCount = 0;
UInt32 firstNewID = 0;
UInt16 unreceivedEntityEventCount = 0;
UInt16 firstNewID = 0;
if (type == ServerNetObject.ENTITY_EVENT_INITIAL)
{
unreceivedEntityEventCount = msg.ReadUInt32();
firstNewID = msg.ReadUInt32();
unreceivedEntityEventCount = msg.ReadUInt16();
firstNewID = msg.ReadUInt16();
}
UInt32 firstEventID = msg.ReadUInt32();
UInt16 firstEventID = msg.ReadUInt16();
int eventCount = msg.ReadByte();
for (int i = 0; i < eventCount; i++)
{
UInt32 thisEventID = firstEventID + (UInt32)i;
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
UInt16 entityID = msg.ReadUInt16();
byte msgLength = msg.ReadByte();
@@ -163,7 +163,7 @@ namespace Barotrauma.Networking
if (lastReceivedID == unreceivedEntityEventCount - 1 ||
unreceivedEntityEventCount == 0)
{
lastReceivedID = firstNewID - 1;
lastReceivedID = (UInt16)(firstNewID - 1);
}
}
}

View File

@@ -20,13 +20,13 @@ namespace Barotrauma.Networking
}
public readonly Entity Entity;
public readonly UInt32 ID;
public readonly UInt16 ID;
//arbitrary extra data that will be passed to the Write method of the serializable entity
//(the index of an itemcomponent for example)
protected object[] Data;
protected NetEntityEvent(INetSerializable entity, UInt32 id)
protected NetEntityEvent(INetSerializable entity, UInt16 id)
{
this.ID = id;
this.Entity = entity as Entity;
@@ -73,7 +73,7 @@ namespace Barotrauma.Networking
get { return createTime; }
}
public ServerEntityEvent(IServerSerializable entity, UInt32 id)
public ServerEntityEvent(IServerSerializable entity, UInt16 id)
: base(entity, id)
{
serializable = entity;
@@ -93,7 +93,7 @@ namespace Barotrauma.Networking
public UInt16 CharacterStateID;
public ClientEntityEvent(IClientSerializable entity, UInt32 id)
public ClientEntityEvent(IClientSerializable entity, UInt16 id)
: base(entity, id)
{
serializable = entity;

View File

@@ -13,7 +13,7 @@ namespace Barotrauma.Networking
public const int MaxEventBufferLength = 1024;
public const int MaxEventsPerWrite = 64;
//public UInt32 LastReceivedEntityEventID
//public UInt16 LastReceivedEntityEventID
//{
// get { return lastReceivedEntityEventID; }
//}

View File

@@ -15,7 +15,7 @@ namespace Barotrauma.Networking
//used for syncing clients who join mid-round
private List<ServerEntityEvent> uniqueEvents;
private UInt32 lastSentToAll;
private UInt16 lastSentToAll;
public List<ServerEntityEvent> Events
{
@@ -49,7 +49,7 @@ namespace Barotrauma.Networking
private List<BufferedEvent> bufferedEvents;
private UInt32 ID;
private UInt16 ID;
private GameServer server;
@@ -127,14 +127,14 @@ namespace Barotrauma.Networking
if (clients.Count > 0)
{
lastSentToAll = clients[0].lastRecvEntityEventID;
clients.ForEach(c => { if (c.inGame) lastSentToAll = Math.Min(lastSentToAll, c.lastRecvEntityEventID); });
clients.ForEach(c => { if (c.inGame && NetIdUtils.IdMoreRecent(lastSentToAll,c.lastRecvEntityEventID)) lastSentToAll = c.lastRecvEntityEventID; });
ServerEntityEvent firstEventToResend = events.Find(e => e.ID == (lastSentToAll + 1));
if (firstEventToResend != null && (Timing.TotalTime-firstEventToResend.CreateTime)>10.0f)
{
//it's been 10 seconds since this event was created
//kick everyone that hasn't received it yet, this is way too old
List<Client> toKick = clients.FindAll(c => c.inGame && c.lastRecvEntityEventID <= lastSentToAll);
List<Client> toKick = clients.FindAll(c => c.inGame && NetIdUtils.IdMoreRecent((UInt16)(lastSentToAll+1),c.lastRecvEntityEventID));
if (toKick!=null) toKick.ForEach(c => GameMain.Server.DisconnectClient(c,"","You have been disconnected because of excessive desync"));
}
}
@@ -247,7 +247,7 @@ namespace Barotrauma.Networking
{
if (uniqueEvents.Count > 0)
{
client.UnreceivedEntityEventCount = (UInt32)uniqueEvents.Count;
client.UnreceivedEntityEventCount = (UInt16)uniqueEvents.Count;
client.NeedsMidRoundSync = true;
}
else
@@ -262,12 +262,12 @@ namespace Barotrauma.Networking
/// </summary>
public void Read(NetIncomingMessage msg, Client sender = null)
{
UInt32 firstEventID = msg.ReadUInt32();
UInt16 firstEventID = msg.ReadUInt16();
int eventCount = msg.ReadByte();
for (int i = 0; i < eventCount; i++)
{
UInt32 thisEventID = firstEventID + (UInt32)i;
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
UInt16 entityID = msg.ReadUInt16();
byte msgLength = msg.ReadByte();