Converted UInt32 ID's to UInt16
TODO: test everything, make sure nothing broke
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@@ -63,12 +63,6 @@ namespace Barotrauma
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bool isHorizontal;
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private UInt32 netStateID;
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public UInt32 NetStateID
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{
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get { return netStateID; }
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}
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public SpriteEffects SpriteEffects = SpriteEffects.None;
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public bool resizeHorizontal
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@@ -135,16 +135,7 @@ namespace Barotrauma
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return hash;
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}
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}
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private UInt32 netStateID;
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public UInt32 NetStateID
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{
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get
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{
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return netStateID;
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}
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}
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public static List<Submarine> Loaded
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{
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get { return loaded; }
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