Build 0.20.7.0

This commit is contained in:
Markus Isberg
2022-11-18 18:13:38 +02:00
parent 8c8fd865c5
commit ecb6d40b4b
111 changed files with 1346 additions and 701 deletions
@@ -343,7 +343,7 @@ namespace Barotrauma
private readonly float lifeTime;
private float lifeTimer;
public float intervalTimer;
public Dictionary<Entity, float> intervalTimers = new Dictionary<Entity, float>();
public static readonly List<DurationListElement> DurationList = new List<DurationListElement>();
@@ -1120,6 +1120,26 @@ namespace Barotrauma
}
}
private static readonly List<Entity> intervalsToRemove = new List<Entity>();
public bool ShouldWaitForInterval(Entity entity, float deltaTime)
{
if (Interval > 0.0f && entity != null)
{
if (intervalTimers.ContainsKey(entity))
{
intervalTimers[entity] -= deltaTime;
if (intervalTimers[entity] > 0.0f) { return true; }
}
intervalsToRemove.Clear();
intervalsToRemove.AddRange(intervalTimers.Keys.Where(e => e.Removed));
foreach (var toRemove in intervalsToRemove)
{
intervalTimers.Remove(toRemove);
}
}
return false;
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition = null)
{
if (this.type != type || !HasRequiredItems(entity)) { return; }
@@ -1147,12 +1167,7 @@ namespace Barotrauma
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList<ISerializableEntity> targets, Vector2? worldPosition = null)
{
if (this.type != type) { return; }
if (intervalTimer > 0.0f)
{
intervalTimer -= deltaTime;
return;
}
if (ShouldWaitForInterval(entity, deltaTime)) { return; }
currentTargets.Clear();
foreach (ISerializableEntity target in targets)
@@ -1255,11 +1270,8 @@ namespace Barotrauma
lifeTimer -= deltaTime;
if (lifeTimer <= 0) { return; }
}
if (intervalTimer > 0.0f)
{
intervalTimer -= deltaTime;
return;
}
if (ShouldWaitForInterval(entity, deltaTime)) { return; }
Hull hull = GetHull(entity);
Vector2 position = GetPosition(entity, targets, worldPosition);
if (useItemCount > 0)
@@ -1942,7 +1954,10 @@ namespace Barotrauma
ApplyProjSpecific(deltaTime, entity, targets, hull, position, playSound: true);
intervalTimer = Interval;
if (Interval > 0.0f && entity != null)
{
intervalTimers[entity] = Interval;
}
static Character CharacterFromTarget(ISerializableEntity target)
{