Build 0.20.7.0

This commit is contained in:
Markus Isberg
2022-11-18 18:13:38 +02:00
parent 8c8fd865c5
commit ecb6d40b4b
111 changed files with 1346 additions and 701 deletions
@@ -306,14 +306,6 @@ namespace Barotrauma
return validContainers;
}
private static readonly (int quality, float commonness)[] qualityCommonnesses = new (int quality, float commonness)[Quality.MaxQuality + 1]
{
(0, 1.0f),
(1, 0.0f),
(2, 0.0f),
(3, 0.0f),
};
private static List<Item> CreateItems(ItemPrefab itemPrefab, List<ItemContainer> containers, KeyValuePair<ItemContainer, PreferredContainer> validContainer)
{
List<Item> newItems = new List<Item>();
@@ -336,11 +328,7 @@ namespace Barotrauma
break;
}
var existingItem = validContainer.Key.Inventory.AllItems.FirstOrDefault(it => it.Prefab == itemPrefab);
int quality =
existingItem?.Quality ??
ToolBox.SelectWeightedRandom(
qualityCommonnesses.Select(q => q.quality).ToList(),
qualityCommonnesses.Select(q => q.commonness).ToList(), Rand.RandSync.ServerAndClient);
int quality = existingItem?.Quality ?? Quality.GetSpawnedItemQuality(validContainer.Key.Item.Submarine, Level.Loaded, Rand.RandSync.ServerAndClient);
if (!validContainer.Key.Inventory.CanBePut(itemPrefab, quality: quality)) { break; }
var item = new Item(itemPrefab, validContainer.Key.Item.Position, validContainer.Key.Item.Submarine, callOnItemLoaded: false)
{