Build 0.20.7.0
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-2
@@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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+1
-3
@@ -1,6 +1,4 @@
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityApprenticeship : CharacterAbility
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{
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-3
@@ -1,20 +1,17 @@
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using System;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityAtmosMachine : CharacterAbility
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{
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private readonly float addedValue;
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private readonly float multiplyValue;
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private readonly Identifier[] tags;
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private readonly int maxMultiplyCount;
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public CharacterAbilityAtmosMachine(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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addedValue = abilityElement.GetAttributeFloat("addedvalue", 0f);
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multiplyValue = abilityElement.GetAttributeFloat("multiplyvalue", 1f);
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tags = abilityElement.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>());
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maxMultiplyCount = abilityElement.GetAttributeInt("maxmultiplycount", int.MaxValue);
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}
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+2
-5
@@ -1,11 +1,8 @@
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityBountyHunter : CharacterAbility
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{
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private float vitalityPercentage;
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private readonly float vitalityPercentage;
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public CharacterAbilityBountyHunter(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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-1
@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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+1
-4
@@ -1,7 +1,4 @@
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityMultitasker : CharacterAbility
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{
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+4
-6
@@ -1,12 +1,10 @@
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityPsychoClown : CharacterAbility
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{
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private StatTypes statType;
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private float maxValue;
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private string afflictionIdentifier;
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private readonly StatTypes statType;
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private readonly float maxValue;
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private readonly string afflictionIdentifier;
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private float lastValue = 0f;
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public override bool AllowClientSimulation => true;
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-3
@@ -1,8 +1,5 @@
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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+1
-1
@@ -1,8 +1,8 @@
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#nullable enable
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using Barotrauma.Extensions;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using Barotrauma.Extensions;
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namespace Barotrauma.Abilities
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{
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