Build 0.20.7.0

This commit is contained in:
Markus Isberg
2022-11-18 18:13:38 +02:00
parent 8c8fd865c5
commit ecb6d40b4b
111 changed files with 1346 additions and 701 deletions
@@ -887,7 +887,7 @@ namespace Barotrauma
//clamp above 0.1 (no amount of oxygen low resistance should keep the character alive indefinitely)
float decreaseSpeed = Math.Max(0.1f, 1f - oxygenlowResistance);
//the character dies of oxygen deprivation in 100 seconds after losing consciousness
OxygenAmount = MathHelper.Clamp(OxygenAmount - decreaseSpeed * deltaTime, -100.0f, 100.0f);
OxygenAmount = MathHelper.Clamp(OxygenAmount - decreaseSpeed * deltaTime, -100.0f, 100.0f);
}
else
{
@@ -895,15 +895,21 @@ namespace Barotrauma
float increaseSpeed = 10.0f;
decreaseSpeed *= (1f - oxygenlowResistance);
increaseSpeed *= (1f + oxygenlowResistance);
float holdBreathMultiplier = 1f + GetStatValue(StatTypes.HoldBreathMultiplier);
decreaseSpeed *= holdBreathMultiplier;
OxygenAmount = MathHelper.Clamp(OxygenAmount + deltaTime * (Character.OxygenAvailable < InsufficientOxygenThreshold ? decreaseSpeed : increaseSpeed), -100.0f, 100.0f);
float holdBreathMultiplier = Character.GetStatValue(StatTypes.HoldBreathMultiplier);
if (holdBreathMultiplier <= -1.0f)
{
OxygenAmount = -100.0f;
}
else
{
decreaseSpeed /= 1.0f + Character.GetStatValue(StatTypes.HoldBreathMultiplier);
OxygenAmount = MathHelper.Clamp(OxygenAmount + deltaTime * (Character.OxygenAvailable < InsufficientOxygenThreshold ? decreaseSpeed : increaseSpeed), -100.0f, 100.0f);
}
}
UpdateOxygenProjSpecific(prevOxygen, deltaTime);
}
partial void UpdateOxygenProjSpecific(float prevOxygen, float deltaTime);
partial void UpdateBleedingProjSpecific(AfflictionBleeding affliction, Limb targetLimb, float deltaTime);