Build 0.20.7.0

This commit is contained in:
Markus Isberg
2022-11-18 18:13:38 +02:00
parent 8c8fd865c5
commit ecb6d40b4b
111 changed files with 1346 additions and 701 deletions
@@ -27,6 +27,14 @@ namespace Barotrauma
get { return _strength; }
set
{
if (!MathUtils.IsValid(value))
{
#if DEBUG
DebugConsole.ThrowError($"Attempted to set an affliction to an invalid strength ({value})\n" + Environment.StackTrace.CleanupStackTrace());
#endif
return;
}
if (_nonClampedStrength < 0 && value > 0)
{
_nonClampedStrength = value;
@@ -440,9 +448,9 @@ namespace Barotrauma
{
statusEffect.Apply(type, deltaTime, characterHealth.Character, targetLimb);
}
if (targetLimb != null && statusEffect.HasTargetType(StatusEffect.TargetType.AllLimbs))
if (characterHealth?.Character?.AnimController?.Limbs != null && statusEffect.HasTargetType(StatusEffect.TargetType.AllLimbs))
{
statusEffect.Apply(type, deltaTime, targetLimb.character, targets: targetLimb.character.AnimController.Limbs);
statusEffect.Apply(type, deltaTime, characterHealth.Character, targets: characterHealth.Character.AnimController.Limbs);
}
if (statusEffect.HasTargetType(StatusEffect.TargetType.NearbyItems) ||
statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
@@ -405,45 +405,53 @@ namespace Barotrauma
var root = doc.Root.FromPackage(pathToAppendage.ContentPackage);
var limbElements = root.GetChildElements("limb").ToDictionary(e => e.GetAttributeString("id", null), e => e);
//the IDs may need to be offset if the character has other extra appendages (e.g. from gene splicing)
//that take up the IDs of this appendage
int idOffset = 0;
foreach (var jointElement in root.GetChildElements("joint"))
{
if (limbElements.TryGetValue(jointElement.GetAttributeString("limb2", null), out ContentXElement limbElement))
if (!limbElements.TryGetValue(jointElement.GetAttributeString("limb2", null), out ContentXElement limbElement)) { continue; }
var jointParams = new RagdollParams.JointParams(jointElement, ragdoll.RagdollParams);
Limb attachLimb = null;
if (matchingAffliction.AttachLimbId > -1)
{
var jointParams = new RagdollParams.JointParams(jointElement, ragdoll.RagdollParams);
Limb attachLimb = null;
if (matchingAffliction.AttachLimbId > -1)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == matchingAffliction.AttachLimbId);
}
else if (matchingAffliction.AttachLimbName != null)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Name == matchingAffliction.AttachLimbName);
}
else if (matchingAffliction.AttachLimbType != LimbType.None)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.type == matchingAffliction.AttachLimbType);
}
if (attachLimb == null)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == jointParams.Limb1);
}
if (attachLimb != null)
{
jointParams.Limb1 = attachLimb.Params.ID;
var appendageLimbParams = new RagdollParams.LimbParams(limbElement, ragdoll.RagdollParams)
{
// Ensure that we have a valid id for the new limb
ID = ragdoll.Limbs.Length
};
jointParams.Limb2 = appendageLimbParams.ID;
Limb huskAppendage = new Limb(ragdoll, character, appendageLimbParams);
huskAppendage.body.Submarine = character.Submarine;
huskAppendage.body.SetTransform(attachLimb.SimPosition, attachLimb.Rotation);
ragdoll.AddLimb(huskAppendage);
ragdoll.AddJoint(jointParams);
appendage.Add(huskAppendage);
}
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == matchingAffliction.AttachLimbId);
}
else if (matchingAffliction.AttachLimbName != null)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Name == matchingAffliction.AttachLimbName);
}
else if (matchingAffliction.AttachLimbType != LimbType.None)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.type == matchingAffliction.AttachLimbType);
}
if (attachLimb == null)
{
attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == jointParams.Limb1);
}
if (attachLimb != null)
{
jointParams.Limb1 = attachLimb.Params.ID;
//the joint attaches to a limb outside the character's normal limb count = to another part of the appendage
// -> if the appendage's IDs have been offset, we need to take that into account to attach to the correct limb
if (jointParams.Limb1 >= ragdoll.RagdollParams.Limbs.Count)
{
jointParams.Limb1 += idOffset;
}
var appendageLimbParams = new RagdollParams.LimbParams(limbElement, ragdoll.RagdollParams);
if (idOffset == 0)
{
idOffset = ragdoll.Limbs.Length - appendageLimbParams.ID;
}
jointParams.Limb2 = appendageLimbParams.ID = ragdoll.Limbs.Length;
Limb huskAppendage = new Limb(ragdoll, character, appendageLimbParams);
huskAppendage.body.Submarine = character.Submarine;
huskAppendage.body.SetTransform(attachLimb.SimPosition, attachLimb.Rotation);
ragdoll.AddLimb(huskAppendage);
ragdoll.AddJoint(jointParams);
appendage.Add(huskAppendage);
}
}
return appendage;
}