Build 0.20.7.0
This commit is contained in:
@@ -14,6 +14,16 @@ namespace Barotrauma.Networking
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set;
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}
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private SoundChannel radioNoiseChannel;
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private float radioNoise;
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public float RadioNoise
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{
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get { return radioNoise; }
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set { radioNoise = MathHelper.Clamp(value, 0.0f, 1.0f); }
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}
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private bool mutedLocally;
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public bool MutedLocally
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{
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@@ -42,35 +52,64 @@ namespace Barotrauma.Networking
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!HasPermission(ClientPermissions.Kick) &&
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!HasPermission(ClientPermissions.Unban);
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public void UpdateSoundPosition()
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public void UpdateVoipSound()
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{
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if (VoipSound == null) { return; }
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if (!VoipSound.IsPlaying)
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if (VoipSound == null || !VoipSound.IsPlaying)
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{
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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radioNoiseChannel?.Dispose();
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radioNoiseChannel = null;
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if (VoipSound != null)
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{
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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}
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VoipSound = null;
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return;
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return;
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}
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if (Screen.Selected is ModDownloadScreen)
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{
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VoipSound.Gain = 0.0f;
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}
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float gain = 1.0f;
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float noiseGain = 0.0f;
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Vector3? position = null;
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if (character != null)
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{
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if (GameSettings.CurrentConfig.Audio.UseDirectionalVoiceChat)
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{
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VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
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position = new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f);
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}
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else
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{
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VoipSound.SetPosition(null);
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float dist = Vector3.Distance(new Vector3(character.WorldPosition, 0.0f), GameMain.SoundManager.ListenerPosition);
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VoipSound.Gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
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gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
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}
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if (RadioNoise > 0.0f)
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{
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noiseGain = gain * RadioNoise;
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gain *= 1.0f - RadioNoise;
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}
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}
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else
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VoipSound.SetPosition(position);
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VoipSound.Gain = gain;
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if (noiseGain > 0.0f)
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{
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VoipSound.SetPosition(null);
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VoipSound.Gain = 1.0f;
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if (radioNoiseChannel == null || !radioNoiseChannel.IsPlaying)
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{
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radioNoiseChannel = SoundPlayer.PlaySound("radiostatic");
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radioNoiseChannel.Category = "voip";
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radioNoiseChannel.Looping = true;
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}
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radioNoiseChannel.Near = VoipSound.Near;
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radioNoiseChannel.Far = VoipSound.Far;
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radioNoiseChannel.Position = position;
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radioNoiseChannel.Gain = noiseGain;
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}
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else if (radioNoiseChannel != null)
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{
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radioNoiseChannel.Gain = 0.0f;
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}
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}
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@@ -158,6 +197,11 @@ namespace Barotrauma.Networking
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VoipSound.Dispose();
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VoipSound = null;
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}
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if (radioNoiseChannel != null)
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{
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radioNoiseChannel.Dispose();
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radioNoiseChannel = null;
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}
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}
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}
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}
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@@ -449,7 +449,7 @@ namespace Barotrauma.Networking
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foreach (Client c in ConnectedClients)
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{
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if (c.Character != null && c.Character.Removed) { c.Character = null; }
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c.UpdateSoundPosition();
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c.UpdateVoipSound();
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}
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if (VoipCapture.Instance != null)
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+1
-1
@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
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foreach (NetIncomingMessage inc in incomingLidgrenMessages)
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{
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if (!inc.SenderConnection.RemoteEndPoint.Equals(lidgrenEndpoint.NetEndpoint))
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if (!inc.SenderConnection.RemoteEndPoint.EquivalentTo(lidgrenEndpoint.NetEndpoint))
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{
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DebugConsole.AddWarning($"Mismatched endpoint: expected {lidgrenEndpoint.NetEndpoint}, got {inc.SenderConnection.RemoteEndPoint}");
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continue;
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@@ -260,6 +260,13 @@ namespace Barotrauma.Networking
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}
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}
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}
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if (Screen.Selected is ModDownloadScreen)
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{
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allowEnqueue = false;
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captureTimer = 0;
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}
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if (allowEnqueue || captureTimer > 0)
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{
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LastEnqueueAudio = DateTime.Now;
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@@ -1,20 +1,23 @@
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using Barotrauma.Sounds;
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using Barotrauma.Items.Components;
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using Barotrauma.Sounds;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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class VoipClient : IDisposable
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{
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private GameClient gameClient;
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private ClientPeer netClient;
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/// <summary>
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/// The "near" range of the voice chat (a percentage of either SpeakRange or radio range), further than this the volume starts to diminish
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/// </summary>
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const float RangeNear = 0.4f;
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private readonly GameClient gameClient;
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private readonly ClientPeer netClient;
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private DateTime lastSendTime;
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private List<VoipQueue> queues;
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private readonly List<VoipQueue> queues;
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private UInt16 storedBufferID = 0;
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@@ -32,13 +35,13 @@ namespace Barotrauma.Networking
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public void RegisterQueue(VoipQueue queue)
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{
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if (queue == VoipCapture.Instance) return;
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if (!queues.Contains(queue)) queues.Add(queue);
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if (queue == VoipCapture.Instance) { return; }
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if (!queues.Contains(queue)) { queues.Add(queue); }
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}
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public void UnregisterQueue(VoipQueue queue)
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{
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if (queues.Contains(queue)) queues.Remove(queue);
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if (queues.Contains(queue)) { queues.Remove(queue); }
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}
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public void SendToServer()
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@@ -85,6 +88,7 @@ namespace Barotrauma.Networking
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public void Read(IReadMessage msg)
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{
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byte queueId = msg.ReadByte();
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float distanceFactor = msg.ReadRangedSingle(0.0f, 1.0f, 8);
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VoipQueue queue = queues.Find(q => q.QueueID == queueId);
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if (queue == null)
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@@ -105,9 +109,12 @@ namespace Barotrauma.Networking
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client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
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}
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GameMain.SoundManager.ForceStreamUpdate();
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client.RadioNoise = 0.0f;
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if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
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{
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float speechImpedimentMultiplier = 1.0f - client.Character.SpeechImpediment / 100.0f;
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bool spectating = Character.Controlled == null;
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float rangeMultiplier = spectating ? 2.0f : 1.0f;
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WifiComponent radio = null;
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var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
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client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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@@ -115,11 +122,17 @@ namespace Barotrauma.Networking
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
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if (messageType == ChatMessageType.Radio)
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{
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client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
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client.VoipSound.SetRange(radio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, radio.Range * speechImpedimentMultiplier * rangeMultiplier);
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if (distanceFactor > RangeNear && !spectating)
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{
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//noise starts increasing exponentially after 40% range
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client.RadioNoise = MathF.Pow(MathUtils.InverseLerp(RangeNear, 1.0f, distanceFactor), 2);
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}
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}
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else
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{
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client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
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client.VoipSound.SetRange(ChatMessage.SpeakRange * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRange * speechImpedimentMultiplier * rangeMultiplier);
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}
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client.VoipSound.UseMuffleFilter =
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messageType != ChatMessageType.Radio && Character.Controlled != null && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters &&
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