Build 0.20.7.0
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@@ -411,6 +411,14 @@ namespace Barotrauma.Items.Components
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SpriteEffects.None, newDepth);
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}
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if (GameMain.DebugDraw)
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{
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Vector2 firingPos = GetRelativeFiringPosition();
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firingPos.Y = -firingPos.Y;
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GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitX * 5, firingPos + Vector2.UnitX * 5, Color.Red);
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GUI.DrawLine(spriteBatch, firingPos - Vector2.UnitY * 5, firingPos + Vector2.UnitY * 5, Color.Red);
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}
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if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
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const float widgetRadius = 60.0f;
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