Release 1.8.8.1 - Calm Before the Storm Hotfix 1
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@@ -2406,7 +2406,8 @@ namespace Barotrauma.Networking
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settingsBytes = outmsg.LengthBytes - settingsBytes;
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int campaignBytes = outmsg.LengthBytes;
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if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
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bool hasSpaceForCampaignData = outmsg.LengthBytes < MsgConstants.MTU - 500;
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if (hasSpaceForCampaignData &&
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GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
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{
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outmsg.WriteBoolean(true);
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@@ -2417,6 +2418,10 @@ namespace Barotrauma.Networking
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{
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outmsg.WriteBoolean(false);
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outmsg.WritePadBits();
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if (!hasSpaceForCampaignData)
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{
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DebugConsole.Log($"Not enough space to fit campaign data in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
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}
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}
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campaignBytes = outmsg.LengthBytes - campaignBytes;
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@@ -2427,6 +2432,10 @@ namespace Barotrauma.Networking
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{
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WriteClientList(segmentTable, c, outmsg);
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}
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else
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{
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DebugConsole.Log($"Not enough space to fit client list in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
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}
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clientListBytes = outmsg.LengthBytes - clientListBytes;
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int chatMessageBytes = outmsg.LengthBytes;
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