Release 1.8.8.1 - Calm Before the Storm Hotfix 1

This commit is contained in:
Regalis11
2025-04-29 12:46:51 +03:00
parent 6203171b6d
commit ec9e29af07
25 changed files with 197 additions and 75 deletions
@@ -2406,7 +2406,8 @@ namespace Barotrauma.Networking
settingsBytes = outmsg.LengthBytes - settingsBytes;
int campaignBytes = outmsg.LengthBytes;
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
bool hasSpaceForCampaignData = outmsg.LengthBytes < MsgConstants.MTU - 500;
if (hasSpaceForCampaignData &&
GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
{
outmsg.WriteBoolean(true);
@@ -2417,6 +2418,10 @@ namespace Barotrauma.Networking
{
outmsg.WriteBoolean(false);
outmsg.WritePadBits();
if (!hasSpaceForCampaignData)
{
DebugConsole.Log($"Not enough space to fit campaign data in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
}
}
campaignBytes = outmsg.LengthBytes - campaignBytes;
@@ -2427,6 +2432,10 @@ namespace Barotrauma.Networking
{
WriteClientList(segmentTable, c, outmsg);
}
else
{
DebugConsole.Log($"Not enough space to fit client list in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
}
clientListBytes = outmsg.LengthBytes - clientListBytes;
int chatMessageBytes = outmsg.LengthBytes;