(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
This commit is contained in:
@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
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//when was a specific entity event last sent to the client
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// key = event id, value = NetTime.Now when sending
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public readonly Dictionary<UInt16, double> EntityEventLastSent = new Dictionary<UInt16, double>();
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public readonly Dictionary<UInt16, float> EntityEventLastSent = new Dictionary<UInt16, float>();
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//when was a position update for a given entity last sent to the client
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// key = entity id, value = NetTime.Now when sending
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@@ -187,7 +187,7 @@ namespace Barotrauma.Networking
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transfer.WaitTimer -= deltaTime;
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if (transfer.WaitTimer > 0.0f) continue;
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if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel)) continue;
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if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, 1)) continue;
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transfer.WaitTimer = 0.05f;// transfer.Connection.AverageRoundtripTime;
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@@ -202,6 +202,15 @@ namespace Barotrauma.Networking
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{
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message = peer.CreateMessage();
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.Write((byte)FileTransferMessageType.Initiate);
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message.Write((byte)transfer.FileType);
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message.Write((ushort)chunkLen);
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message.Write((ulong)transfer.Data.Length);
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message.Write(transfer.FileName);
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GameMain.Server.CompressOutgoingMessage(message);
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transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
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transfer.Status = FileTransferStatus.Sending;
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//if the recipient is the owner of the server (= a client running the server from the main exe)
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//we don't need to send anything, the client can just read the file directly
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@@ -10,7 +10,6 @@ using System.Text;
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using System.IO.Compression;
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using System.IO;
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using Barotrauma.Steam;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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{
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@@ -716,25 +715,23 @@ namespace Barotrauma.Networking
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{
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string savePath = inc.ReadString();
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string seed = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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string subPath = inc.ReadString();
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub == null)
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if (!File.Exists(subPath))
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{
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SendDirectChatMessage(
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subpath]", subPath),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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{
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, subPath, seed);
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}
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}
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else
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{
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string saveName = inc.ReadString();
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.LoadCampaign(saveName);
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}
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break;
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@@ -814,16 +811,7 @@ namespace Barotrauma.Networking
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Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:LevelsDontMatch" + error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorStr);
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if (c.Connection == OwnerConnection)
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{
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SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
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EndGame();
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}
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else
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{
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KickClient(c, errorStr);
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}
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KickClient(c, errorStr);
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}
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public override void CreateEntityEvent(INetSerializable entity, object[] extraData = null)
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@@ -1040,7 +1028,7 @@ namespace Barotrauma.Networking
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if (command == ClientPermissions.ManageRound && inc.PeekBoolean() &&
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GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
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{
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if (!mpCampaign.AllowedToEndRound(sender.Character) && !sender.HasPermission(command))
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if (!mpCampaign.AllowedToEndRound(sender.Character))
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{
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return;
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}
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@@ -1126,22 +1114,9 @@ namespace Barotrauma.Networking
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UInt16 modeIndex = inc.ReadUInt16();
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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for (int i = 0; i < saveFiles.Length; i++)
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{
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);
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if (doc?.Root != null)
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{
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saveFiles[i] =
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string.Join(";",
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saveFiles[i].Replace(';', ' '),
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doc.Root.GetAttributeString("submarine", ""),
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doc.Root.GetAttributeString("savetime", ""));
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}
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}
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NetOutgoingMessage msg = server.CreateMessage();
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msg.Write((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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msg.Write((UInt16)saveFiles.Count());
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foreach (string saveFile in saveFiles)
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{
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@@ -1226,7 +1201,6 @@ namespace Barotrauma.Networking
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ClientWriteLobby(c);
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
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GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
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NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
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{
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//already sent an up-to-date campaign save
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@@ -1361,6 +1335,10 @@ namespace Barotrauma.Networking
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WriteClientList(c, outmsg);
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clientListBytes = outmsg.LengthBytes - clientListBytes;
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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int chatMessageBytes = outmsg.LengthBytes;
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WriteChatMessages(outmsg, c);
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chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
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@@ -1370,8 +1348,7 @@ namespace Barotrauma.Networking
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while (!c.NeedsMidRoundSync && c.PendingPositionUpdates.Count > 0)
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{
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var entity = c.PendingPositionUpdates.Peek();
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if (entity == null || entity.Removed ||
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(entity is Item item && item.PositionUpdateInterval == float.PositiveInfinity))
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if (entity == null || entity.Removed)
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{
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c.PendingPositionUpdates.Dequeue();
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continue;
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@@ -1410,55 +1387,25 @@ namespace Barotrauma.Networking
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errorMsg +=
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" Client list size: " + clientListBytes + " bytes\n" +
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" Chat message size: " + chatMessageBytes + " bytes\n" +
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" Event size: " + eventManagerBytes + " bytes\n" +
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" Position update size: " + positionUpdateBytes + " bytes\n\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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//---------------------------------------------------------------------------
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for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
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{
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outmsg = server.CreateMessage();
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outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
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outmsg.Write((float)NetTime.Now);
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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if (sentEvents.Count == 0)
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{
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break;
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}
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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if (outmsg.LengthBytes > NetPeerConfiguration.MaximumTransmissionUnit)
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{
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string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + NetPeerConfiguration.MaximumTransmissionUnit + ")\n";
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errorMsg +=
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" Event size: " + eventManagerBytes + " bytes\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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}
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private void WriteClientList(Client c, NetOutgoingMessage outmsg)
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@@ -1545,8 +1492,7 @@ namespace Barotrauma.Networking
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}
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
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NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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if (campaign != null && NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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{
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outmsg.Write(true);
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outmsg.WritePadBits();
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@@ -164,7 +164,7 @@ namespace Barotrauma.Networking
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if (connectedClient != null)
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{
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Log("Disconnecting client " + connectedClient.Name + " (Steam ID: " + steamID + "). Steam authentication no longer valid (" + status + ").", ServerLog.MessageType.ServerMessage);
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KickClient(connectedClient, $"DisconnectMessage.SteamAuthNoLongerValid~[status]={status.ToString()}");
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KickClient(connectedClient, $"DisconnectMessage.SteamAuthNoLongerValid_[status]={status.ToString()}");
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}
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}*/
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}
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@@ -342,7 +342,7 @@ namespace Barotrauma.Networking
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if (clVersion != GameMain.Version.ToString())
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.InvalidVersion,
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$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version.ToString()}~[clientversion]={clVersion}");
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$"DisconnectMessage.InvalidVersion_[version]={GameMain.Version.ToString()}_[clientversion]={clVersion}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", Color.Red);
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@@ -368,7 +368,7 @@ namespace Barotrauma.Networking
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if (missingPackages.Count == 1)
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackage_[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content package " + GetPackageStr(missingPackages[0]) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -376,7 +376,7 @@ namespace Barotrauma.Networking
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{
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List<string> packageStrs = new List<string>();
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missingPackages.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}");
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackages_[missingcontentpackages]={string.Join(", ", packageStrs)}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -399,7 +399,7 @@ namespace Barotrauma.Networking
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if (incompatiblePackages.Count == 1)
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.IncompatibleContentPackage,
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$"DisconnectMessage.IncompatibleContentPackage~[incompatiblecontentpackage]={GetPackageStr2(incompatiblePackages[0])}");
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$"DisconnectMessage.IncompatibleContentPackage_[incompatiblecontentpackage]={GetPackageStr2(incompatiblePackages[0])}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (incompatible content package " + GetPackageStr2(incompatiblePackages[0]) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -408,7 +408,7 @@ namespace Barotrauma.Networking
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List<string> packageStrs = new List<string>();
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incompatiblePackages.ForEach(cp => packageStrs.Add(GetPackageStr2(cp)));
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.IncompatibleContentPackage,
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$"DisconnectMessage.IncompatibleContentPackages~[incompatiblecontentpackages]={string.Join(", ", packageStrs)}");
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$"DisconnectMessage.IncompatibleContentPackages_[incompatiblecontentpackages]={string.Join(", ", packageStrs)}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (incompatible content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -494,21 +494,13 @@ namespace Barotrauma.Networking
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}
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else
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{
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var defaultPerms = PermissionPreset.List.Find(p => p.Name == "None");
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if (defaultPerms != null)
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{
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newClient.SetPermissions(defaultPerms.Permissions, defaultPerms.PermittedCommands);
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}
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else
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{
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newClient.SetPermissions(ClientPermissions.None, new List<DebugConsole.Command>());
|
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}
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newClient.SetPermissions(ClientPermissions.None, new List<DebugConsole.Command>());
|
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}
|
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}
|
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|
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private void DisconnectUnauthClient(NetIncomingMessage inc, UnauthenticatedClient unauthClient, DisconnectReason reason, string message)
|
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{
|
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inc.SenderConnection.Disconnect(reason.ToString() + "/ " + TextManager.GetServerMessage(message));
|
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inc.SenderConnection.Disconnect(reason.ToString() + "/ " + message);
|
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if (unauthClient.SteamID > 0) { Steam.SteamManager.StopAuthSession(unauthClient.SteamID); }
|
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if (unauthClient != null)
|
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{
|
||||
|
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+22
-9
@@ -228,7 +228,7 @@ namespace Barotrauma.Networking
|
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected old event "
|
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+ (c.LastRecvEntityEventID + 1).ToString() +
|
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" (created " + (Timing.TotalTime - firstEventToResend.CreateTime).ToString("0.##") + " s ago)" +
|
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" Events queued: " + events.Count + ", last sent to all: " + lastSentToAll, ServerLog.MessageType.Error);
|
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" Events queued: " + events.Count + ", last sent to all: " + lastSentToAll, ServerLog.MessageType.ServerMessage);
|
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server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesyncOldEvent");
|
||||
}
|
||||
);
|
||||
@@ -242,7 +242,7 @@ namespace Barotrauma.Networking
|
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toKick.ForEach(c =>
|
||||
{
|
||||
DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", Color.Red);
|
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.Error);
|
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.ServerMessage);
|
||||
server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesyncRemovedEvent");
|
||||
});
|
||||
}
|
||||
@@ -251,7 +251,7 @@ namespace Barotrauma.Networking
|
||||
var timedOutClients = clients.FindAll(c => c.InGame && c.NeedsMidRoundSync && Timing.TotalTime > c.MidRoundSyncTimeOut);
|
||||
foreach (Client timedOutClient in timedOutClients)
|
||||
{
|
||||
GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.Error);
|
||||
GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.ServerMessage);
|
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GameMain.Server.DisconnectClient(timedOutClient, "", "ServerMessage.SyncTimeout");
|
||||
}
|
||||
|
||||
@@ -305,7 +305,19 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//too many events for one packet
|
||||
if (eventsToSync.Count > 200)
|
||||
if (eventsToSync.Count > MaxEventsPerWrite)
|
||||
{
|
||||
if (eventsToSync.Count > MaxEventsPerWrite * 3 && !client.NeedsMidRoundSync)
|
||||
{
|
||||
Color color = eventsToSync.Count > MaxEventsPerWrite * 20 ? Color.Red : Color.Orange;
|
||||
if (eventsToSync.Count < MaxEventsPerWrite * 5) { color = Color.Yellow; }
|
||||
DebugConsole.NewMessage("WARNING: event count very high: " + eventsToSync.Count + "/" + MaxEventsPerWrite, color);
|
||||
}
|
||||
|
||||
eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
|
||||
}
|
||||
|
||||
foreach (NetEntityEvent entityEvent in eventsToSync)
|
||||
{
|
||||
if (eventsToSync.Count > 200 && !client.NeedsMidRoundSync)
|
||||
{
|
||||
@@ -338,7 +350,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write(client.UnreceivedEntityEventCount);
|
||||
msg.Write(client.FirstNewEventID);
|
||||
|
||||
Write(msg, eventsToSync, out sentEvents, client);
|
||||
Write(msg, eventsToSync, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -351,6 +363,7 @@ namespace Barotrauma.Networking
|
||||
(entityEvent as ServerEntityEvent).Sent = true;
|
||||
client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
|
||||
}
|
||||
sentEvents = eventsToSync;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -374,10 +387,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
for (int i = startIndex; i < eventList.Count; i++)
|
||||
{
|
||||
//find the first event that hasn't been sent in roundtriptime or at all
|
||||
client.EntityEventLastSent.TryGetValue(eventList[i].ID, out double lastSent);
|
||||
//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
|
||||
client.EntityEventLastSent.TryGetValue(eventList[i].ID, out float lastSent);
|
||||
|
||||
float minInterval = Math.Max(client.Connection.AverageRoundtripTime, (float)server.UpdateInterval.TotalSeconds * 2);
|
||||
float minInterval = Math.Max(client.Connection.AverageRoundtripTime * 1.5f, (float)server.UpdateInterval.TotalSeconds * 2);
|
||||
|
||||
if (lastSent > NetTime.Now - Math.Min(minInterval, 0.5f))
|
||||
{
|
||||
@@ -403,7 +416,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
double midRoundSyncTimeOut = uniqueEvents.Count / 100 * server.UpdateInterval.TotalSeconds;
|
||||
double midRoundSyncTimeOut = uniqueEvents.Count / MaxEventsPerWrite * server.UpdateInterval.TotalSeconds;
|
||||
midRoundSyncTimeOut = Math.Max(10.0f, midRoundSyncTimeOut * 10.0f);
|
||||
|
||||
client.UnreceivedEntityEventCount = (UInt16)uniqueEvents.Count;
|
||||
|
||||
@@ -337,56 +337,37 @@ namespace Barotrauma.Networking
|
||||
continue;
|
||||
}
|
||||
|
||||
string permissionsStr = clientElement.GetAttributeString("permissions", "");
|
||||
ClientPermissions permissions = Networking.ClientPermissions.None;
|
||||
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
|
||||
|
||||
if (clientElement.Attribute("preset") == null)
|
||||
if (permissionsStr.ToLowerInvariant() == "all")
|
||||
{
|
||||
string permissionsStr = clientElement.GetAttributeString("permissions", "");
|
||||
if (permissionsStr.ToLowerInvariant() == "all")
|
||||
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
||||
{
|
||||
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
||||
{
|
||||
permissions |= permission;
|
||||
}
|
||||
}
|
||||
else if (!Enum.TryParse(permissionsStr, out permissions))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + permissionsStr + "\" is not a valid client permission.");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (permissions.HasFlag(Networking.ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
foreach (XElement commandElement in clientElement.Elements())
|
||||
{
|
||||
if (commandElement.Name.ToString().ToLowerInvariant() != "command") continue;
|
||||
|
||||
string commandName = commandElement.GetAttributeString("name", "");
|
||||
DebugConsole.Command command = DebugConsole.FindCommand(commandName);
|
||||
if (command == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + commandName + "\" is not a valid console command.");
|
||||
continue;
|
||||
}
|
||||
|
||||
permittedCommands.Add(command);
|
||||
}
|
||||
permissions |= permission;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (!Enum.TryParse(permissionsStr, out permissions))
|
||||
{
|
||||
string presetName = clientElement.GetAttributeString("preset", "");
|
||||
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name == presetName);
|
||||
if (preset == null)
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + permissionsStr + "\" is not a valid client permission.");
|
||||
continue;
|
||||
}
|
||||
|
||||
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
|
||||
if (permissions.HasFlag(Networking.ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
foreach (XElement commandElement in clientElement.Elements())
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to restore saved permissions to the client \"" + clientName + "\". Permission preset \"" + presetName + "\" not found.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
permissions = preset.Permissions;
|
||||
permittedCommands = preset.PermittedCommands.ToList();
|
||||
if (commandElement.Name.ToString().ToLowerInvariant() != "command") continue;
|
||||
|
||||
string commandName = commandElement.GetAttributeString("name", "");
|
||||
DebugConsole.Command command = DebugConsole.FindCommand(commandName);
|
||||
if (command == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + commandName + "\" is not a valid console command.");
|
||||
continue;
|
||||
}
|
||||
|
||||
permittedCommands.Add(command);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -459,14 +440,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
foreach (SavedClientPermission clientPermission in ClientPermissions)
|
||||
{
|
||||
var matchingPreset = PermissionPreset.List.Find(p => p.MatchesPermissions(clientPermission.Permissions, clientPermission.PermittedCommands));
|
||||
if (matchingPreset != null && matchingPreset.Name == "None")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
XElement clientElement = new XElement("Client",
|
||||
new XAttribute("name", clientPermission.Name));
|
||||
new XAttribute("name", clientPermission.Name),
|
||||
new XAttribute("permissions", clientPermission.Permissions.ToString()));
|
||||
|
||||
if (clientPermission.SteamID > 0)
|
||||
{
|
||||
@@ -477,21 +453,14 @@ namespace Barotrauma.Networking
|
||||
clientElement.Add(new XAttribute("ip", clientPermission.IP));
|
||||
}
|
||||
|
||||
if (matchingPreset == null)
|
||||
if (clientPermission.Permissions.HasFlag(Barotrauma.Networking.ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
clientElement.Add(new XAttribute("permissions", clientPermission.Permissions.ToString()));
|
||||
if (clientPermission.Permissions.HasFlag(Networking.ClientPermissions.ConsoleCommands))
|
||||
foreach (DebugConsole.Command command in clientPermission.PermittedCommands)
|
||||
{
|
||||
foreach (DebugConsole.Command command in clientPermission.PermittedCommands)
|
||||
{
|
||||
clientElement.Add(new XElement("command", new XAttribute("name", command.names[0])));
|
||||
}
|
||||
clientElement.Add(new XElement("command", new XAttribute("name", command.names[0])));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
clientElement.Add(new XAttribute("preset", matchingPreset.Name));
|
||||
}
|
||||
|
||||
doc.Root.Add(clientElement);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user